fix(wall): make sure that wall aren't updated
It'll avoid them moving because of a collision.
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@ -7,4 +7,8 @@ function Wall:new(world, x, y, z, w, h, d)
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self.boxes.Base(self, w, h, d)
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self.boxes.Base(self, w, h, d)
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end
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end
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function Wall:update(dt)
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end
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return Wall
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return Wall
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