fix(wall): make sure that wall aren't updated

It'll avoid them moving because of a collision.
This commit is contained in:
Kazhnuz 2019-07-27 11:34:23 +02:00
parent 87ca89364d
commit cc6056cce8

View file

@ -7,4 +7,8 @@ function Wall:new(world, x, y, z, w, h, d)
self.boxes.Base(self, w, h, d) self.boxes.Base(self, w, h, d)
end end
function Wall:update(dt)
end
return Wall return Wall