fix: fix mirroring
This commit is contained in:
parent
6569cb0dd7
commit
cb50b7f256
1 changed files with 2 additions and 2 deletions
|
@ -83,7 +83,7 @@ function Charset:draw(charsetName, charID, direction, frame, x, y, isMirrored)
|
||||||
local drawable = self:getTexture(charsetName)
|
local drawable = self:getTexture(charsetName)
|
||||||
local quad = self:getQuad(frame, charID, direction)
|
local quad = self:getQuad(frame, charID, direction)
|
||||||
local sx = 1
|
local sx = 1
|
||||||
if (isMirrored == false) then
|
if (isMirrored == true) then
|
||||||
sx = -1
|
sx = -1
|
||||||
end
|
end
|
||||||
love.graphics.draw(drawable, quad, math.floor(x) + 8, math.floor(y), 0, sx, 1, 19, 32)
|
love.graphics.draw(drawable, quad, math.floor(x) + 8, math.floor(y), 0, sx, 1, 19, 32)
|
||||||
|
@ -106,7 +106,7 @@ function Charset:drawLargeAnim(charsetName, charID, direction, x, y, isFast)
|
||||||
frame = animation[i]
|
frame = animation[i]
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if (direction == "right") then
|
if (direction == "left") then
|
||||||
isMirrored = true
|
isMirrored = true
|
||||||
end
|
end
|
||||||
self:drawTurning(charsetName, charID, x, y, isFast, frame, isMirrored)
|
self:drawTurning(charsetName, charID, x, y, isFast, frame, isMirrored)
|
||||||
|
|
Loading…
Reference in a new issue