improvement(cbs): add more tweens
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parent
618c42b3b6
commit
c7e771542b
6 changed files with 36 additions and 16 deletions
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@ -22,6 +22,7 @@ function Battler:setActive()
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end
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end
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function Battler:update(dt)
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function Battler:update(dt)
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Battler.super.update(self, dt)
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if (self.isActive) then
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if (self.isActive) then
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self.debugActiveTimer = self.debugActiveTimer + dt
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self.debugActiveTimer = self.debugActiveTimer + dt
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if self.debugActiveTimer >= 0.5 then
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if self.debugActiveTimer >= 0.5 then
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@ -13,6 +13,8 @@ function Ennemy:new(world, x, y, id, number)
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self:receiveDatas()
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self:receiveDatas()
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self.hp = self.data.stats.hpmax
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self.hp = self.data.stats.hpmax
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self.pp = self.data.stats.ppmax
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self.pp = self.data.stats.ppmax
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self.shownHP = self.hp
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end
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end
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function Ennemy:draw()
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function Ennemy:draw()
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@ -27,7 +29,7 @@ function Ennemy:drawHUD()
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love.graphics.setColor(0, 0, 0, 1)
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love.graphics.setColor(0, 0, 0, 1)
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gui.drawBar(x - 14, y - 38, 26, 4)
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gui.drawBar(x - 14, y - 38, 26, 4)
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love.graphics.setColor(248/255, 160/255, 0, 1)
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love.graphics.setColor(248/255, 160/255, 0, 1)
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local bar = math.floor(24 * (self.hp / self.data.stats.hpmax))
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local bar = math.floor(24 * (self.shownHP / self.data.stats.hpmax))
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gui.drawBar(x - 14, y - 37, bar, 2)
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gui.drawBar(x - 14, y - 37, bar, 2)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setColor(1, 1, 1, 1)
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@ -49,6 +51,7 @@ function Ennemy:setHP(value, relative)
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end
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end
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self.hp = value
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self.hp = value
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self.tweens:newTween(0, 0.1, {shownHP = self.hp}, 'inCubic')
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if (self.hp <= 0) then
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if (self.hp <= 0) then
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self:destroy()
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self:destroy()
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end
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end
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@ -55,7 +55,7 @@ end
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-- Update the hero
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-- Update the hero
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function Hero:update(dt)
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function Hero:update(dt)
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self:updateSprite(dt)
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Hero.super.update(self, dt)
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self.keys = self.scene:getKeys(1)
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self.keys = self.scene:getKeys(1)
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if (self.currentAction == "moving") then
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if (self.currentAction == "moving") then
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@ -2,6 +2,8 @@ local Parent = Object:extend() -- On créer la classe des entitées, c'est la cl
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local maputils = require "scenes.battlesystem.utils"
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local maputils = require "scenes.battlesystem.utils"
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local TweenManager = require "game.modules.tweenmanager"
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-- INIT FUNCTION
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-- INIT FUNCTION
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-- Initilize the actor
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-- Initilize the actor
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@ -25,6 +27,9 @@ function Parent:new(world, x, y, z)
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self.isEnnemy = false
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self.isEnnemy = false
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self.isDestroyed = false
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self.isDestroyed = false
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self.tweens = TweenManager(self)
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self:setSprite()
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self:register()
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self:register()
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end
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end
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@ -39,6 +44,7 @@ end
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function Parent:update(dt)
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function Parent:update(dt)
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self:updateSprite(dt)
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self:updateSprite(dt)
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self.tweens:update(dt)
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end
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end
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-- SPRITE FUNCTIONS
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-- SPRITE FUNCTIONS
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@ -1,12 +1,15 @@
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local Cursor = Object:extend()
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local Cursor = Object:extend()
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local maputils = require "scenes.battlesystem.utils"
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local maputils = require "scenes.battlesystem.utils"
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local TweenManager = require "game.modules.tweenmanager"
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function Cursor:new(world)
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function Cursor:new(world)
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self.world = world
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self.world = world
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self.scene = world.scene
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self.scene = world.scene
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self.assets = world.assets
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self.assets = world.assets
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self.tweens = TweenManager(self)
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self.x = 1
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self.x = 1
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self.y = 1
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self.y = 1
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self.isActive = false
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self.isActive = false
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@ -81,28 +84,32 @@ function Cursor:update(dt)
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if (self.isActive) then
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if (self.isActive) then
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local keys = self.scene:getKeys(1)
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local keys = self.scene:getKeys(1)
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if (keys["up"].isPressed) then
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if (keys["up"].isDown and self.y == self.ty) then
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dy = math.max(self.y - 1, 1)
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dy = math.max(self.y - 1, 1)
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if (self.grid[dy][self.x] == 1) then
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if (self.grid[dy][self.x] == 1) then
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self.y = dy
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self.y = dy
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self:addTween()
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end
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end
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end
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end
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if (keys["down"].isPressed) then
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if (keys["down"].isDown and self.y == self.ty) then
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dy = math.min(self.y + 1, 7)
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dy = math.min(self.y + 1, 7)
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if (self.grid[dy][self.x] == 1) then
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if (self.grid[dy][self.x] == 1) then
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self.y = dy
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self.y = dy
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self:addTween()
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end
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end
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end
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end
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if (keys["left"].isPressed) then
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if (keys["left"].isDown and self.x == self.tx) then
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dx = math.max(self.x - 1, 1)
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dx = math.max(self.x - 1, 1)
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if (self.grid[self.y][dx] == 1) then
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if (self.grid[self.y][dx] == 1) then
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self.x = dx
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self.x = dx
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self:addTween()
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end
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end
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end
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end
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if (keys["right"].isPressed) then
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if (keys["right"].isDown and self.x == self.tx) then
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dx = math.min(self.x + 1, 12)
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dx = math.min(self.x + 1, 12)
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if (self.grid[self.y][dx] == 1) then
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if (self.grid[self.y][dx] == 1) then
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self.x = dx
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self.x = dx
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self:addTween()
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end
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end
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end
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end
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@ -110,13 +117,14 @@ function Cursor:update(dt)
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self.world:sendSignalToCurrentBattler()
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self.world:sendSignalToCurrentBattler()
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end
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end
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self.tx = (self.tx) + ((self.x) - (self.tx)) * dt*30
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self.tweens:update(dt)
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self.ty = (self.ty) + ((self.y) - (self.ty)) * dt*30
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-- test
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--game
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end
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end
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end
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end
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function Cursor:addTween()
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self.tweens:newTween(0, 0.2, {tx = self.x, ty = self.y}, 'inCubic')
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end
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function Cursor:drawBottom()
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function Cursor:drawBottom()
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if (self.isActive) then
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if (self.isActive) then
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@ -4,6 +4,8 @@ local maputils = require "scenes.battlesystem.utils"
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local Map = require "scenes.battlesystem.map"
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local Map = require "scenes.battlesystem.map"
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local Cursor = require "scenes.battlesystem.cursor"
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local Cursor = require "scenes.battlesystem.cursor"
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local TweenManager = require "game.modules.tweenmanager"
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local POSITIONS = {
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local POSITIONS = {
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{x = 3, y = 4},
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{x = 3, y = 4},
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{x = 2, y = 2},
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{x = 2, y = 2},
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@ -42,6 +44,8 @@ function World:new(scene, battlefile)
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self.map = Map(self, "city")
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self.map = Map(self, "city")
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self.cursor = Cursor(self)
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self.cursor = Cursor(self)
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self.tweens = TweenManager(self)
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self:initHeroes()
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self:initHeroes()
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self:initEnnemies()
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self:initEnnemies()
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self:initHUD()
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self:initHUD()
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@ -187,15 +191,10 @@ function World:update(dt)
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if (self.isBattleActive) then
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if (self.isBattleActive) then
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self:updateTurns(dt)
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self:updateTurns(dt)
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local dPosition = math.floor(self.playerHUDPosition + dt * 256)
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self.playerHUDPosition = math.min(dPosition, 36)
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else
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local dPosition = math.floor(self.playerHUDPosition - dt * 256)
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self.playerHUDPosition = math.max(dPosition, -64)
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end
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end
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self:moveBattleCursor(dt)
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self.cursor:update(dt)
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self.cursor:update(dt)
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self.tweens:update(dt)
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end
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end
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function World:moveBattleCursor(dt)
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function World:moveBattleCursor(dt)
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@ -217,6 +216,7 @@ end
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function World:startBattle()
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function World:startBattle()
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self.isBattleActive = true
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self.isBattleActive = true
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self.tweens:newTween(0, 0.4, {playerHUDPosition = 36}, 'inCubic')
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end
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end
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function World:recalculateTurns()
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function World:recalculateTurns()
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@ -243,6 +243,7 @@ function World:switchActiveBattler()
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self:selectNextAction()
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self:selectNextAction()
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self.turns.changeBattler = false
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self.turns.changeBattler = false
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self.tweens:newTween(0, 0.2, {BattlerCursor = self.turns.current}, 'inCubic')
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end
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end
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end
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end
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@ -264,6 +265,7 @@ end
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function World:finishBattle()
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function World:finishBattle()
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self.isBattleActive = false
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self.isBattleActive = false
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self.tweens:newTween(0, 0.4, {playerHUDPosition = -64}, 'inCubic')
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self.actionlist = {}
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self.actionlist = {}
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self.scene:finishBattle()
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self.scene:finishBattle()
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end
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end
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