fix: mark battle items as unusable outside battle
This commit is contained in:
parent
5c0f4dd48a
commit
c521ae3c58
12 changed files with 12 additions and 12 deletions
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@ -9,7 +9,7 @@ return {
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{"setStatus", "lucky", true}
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{"setStatus", "lucky", true}
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},
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},
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usableInBattle=true,
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usableInBattle=true,
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usableOnMap=true,
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usableOnMap=false,
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affectEverybody=false,
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affectEverybody=false,
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duration=5,
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duration=5,
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}
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}
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@ -10,7 +10,7 @@ return {
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{"protectElement", "fire"}
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{"protectElement", "fire"}
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},
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},
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usableInBattle=true,
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usableInBattle=true,
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usableOnMap=true,
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usableOnMap=false,
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affectEverybody=false,
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affectEverybody=false,
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duration=3,
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duration=3,
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}
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}
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@ -9,7 +9,7 @@ return {
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{"setStatus", "focus", true}
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{"setStatus", "focus", true}
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},
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},
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usableInBattle=true,
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usableInBattle=true,
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usableOnMap=true,
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usableOnMap=false,
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affectEverybody=false,
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affectEverybody=false,
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duration=5,
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duration=5,
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}
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}
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@ -10,7 +10,7 @@ return {
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{"regen", "pp", 6}
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{"regen", "pp", 6}
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},
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},
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usableInBattle=true,
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usableInBattle=true,
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usableOnMap=true,
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usableOnMap=false,
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affectEverybody=false,
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affectEverybody=false,
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duration=3,
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duration=3,
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}
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}
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@ -9,7 +9,7 @@ return {
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{"blockStatus", "negative"}
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{"blockStatus", "negative"}
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},
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},
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usableInBattle=true,
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usableInBattle=true,
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usableOnMap=true,
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usableOnMap=false,
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affectEverybody=false,
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affectEverybody=false,
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duration=5,
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duration=5,
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}
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}
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@ -9,7 +9,7 @@ return {
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{"setStatus", "invincibility", true}
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{"setStatus", "invincibility", true}
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},
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},
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usableInBattle=true,
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usableInBattle=true,
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usableOnMap=true,
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usableOnMap=false,
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affectEverybody=false,
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affectEverybody=false,
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duration=1,
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duration=1,
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}
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}
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@ -9,7 +9,7 @@ return {
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{"setStatus", "hyper", true}
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{"setStatus", "hyper", true}
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},
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},
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usableInBattle=true,
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usableInBattle=true,
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usableOnMap=true,
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usableOnMap=false,
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affectEverybody=false,
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affectEverybody=false,
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duration=5,
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duration=5,
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}
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}
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@ -9,7 +9,7 @@ return {
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{"setStatus", "hidden", true}
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{"setStatus", "hidden", true}
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},
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},
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usableInBattle=true,
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usableInBattle=true,
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usableOnMap=true,
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usableOnMap=false,
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affectEverybody=false,
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affectEverybody=false,
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duration=5,
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duration=5,
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}
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}
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@ -9,7 +9,7 @@ return {
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{"setStatus", "fortified", true}
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{"setStatus", "fortified", true}
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},
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},
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usableInBattle=true,
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usableInBattle=true,
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usableOnMap=true,
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usableOnMap=false,
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affectEverybody=false,
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affectEverybody=false,
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duration=5,
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duration=5,
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}
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}
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@ -9,7 +9,7 @@ return {
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{"setStatus", "speedup", true}
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{"setStatus", "speedup", true}
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},
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},
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usableInBattle=true,
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usableInBattle=true,
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usableOnMap=true,
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usableOnMap=false,
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affectEverybody=false,
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affectEverybody=false,
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duration=1,
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duration=1,
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}
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}
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@ -10,7 +10,7 @@ return {
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{"protectElement", "light"}
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{"protectElement", "light"}
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},
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},
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usableInBattle=true,
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usableInBattle=true,
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usableOnMap=true,
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usableOnMap=false,
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affectEverybody=false,
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affectEverybody=false,
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duration=3,
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duration=3,
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}
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}
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@ -10,7 +10,7 @@ return {
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{"protectElement", "water"}
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{"protectElement", "water"}
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},
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},
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usableInBattle=true,
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usableInBattle=true,
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usableOnMap=true,
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usableOnMap=false,
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affectEverybody=false,
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affectEverybody=false,
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duration=3,
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duration=3,
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}
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}
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