improvement(actor/player): let the friction slow down when hitting
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1 changed files with 2 additions and 2 deletions
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@ -38,8 +38,8 @@ function Player:updateStart(dt)
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if self.keys["B"].isPressed and (self.onGround) then
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if self.keys["B"].isPressed and (self.onGround) then
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self.action = "punching"
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self.action = "punching"
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self.xsp = 0
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--self.xsp = 0
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self.zsp = 0
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--self.ysp = 0
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if self:getCurrentAnimation() == "hit1" then
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if self:getCurrentAnimation() == "hit1" then
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self:changeAnimation("hit2", true)
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self:changeAnimation("hit2", true)
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