improvement: use the scene message queue

This commit is contained in:
Kazhnuz 2021-09-16 21:51:32 +02:00
parent a6ff9b2ca2
commit bd2ec708a3
2 changed files with 4 additions and 4 deletions

View file

@ -15,17 +15,17 @@ function FleeAction:startAction()
local stats = self.fighter.abstract.stats
if (self.fighter.abstract.name == "shadow") then
self.fighter.turns.hud:showMessage("You won't flee the battle")
self.fighter.turnSystem.scene:showMessage("You won't flee the battle")
self:finishAction()
return
end
local chanceToFlee = self.fighter.turnSystem:getChanceTooFlee(self.fighter:getStat(STATS.SPEED))
if (math.random(100) < chanceToFlee) then
self.fighter.turnSystem.hud:showMessage("You flee the battle")
self.fighter.turnSystem.scene:showMessage("You flee the battle")
self.fighter.turnSystem:fleeBattle()
else
self.fighter.turnSystem.hud:showMessage("You failed to flee the battle")
self.fighter.turnSystem.scene:showMessage("You failed to flee the battle")
self:finishAction()
end

View file

@ -134,7 +134,7 @@ function widgets.SkillWidget:sendCharacterData()
core.debug:warning("cbs/menu", "skill " .. self.skillname .. " doesn't exist")
self.character:doNothing()
self.assets.sfx["mError"]:play()
self.scene.turns.hud:showMessage("You haven't enough PP!")
self.scene:showMessage("You haven't enough PP!")
end
end