improvement(battler): rework 3D actions
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1 changed files with 20 additions and 4 deletions
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@ -23,6 +23,7 @@ function Battler:new(world, x, y, z, owner)
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self.start = {}
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self.start.x = x
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self.start.y = y
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self.start.z = z
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self.start.direction = self.direction
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self:initMovementSystem()
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@ -155,6 +156,7 @@ end
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function Battler:goTo(dx, dy, duration, easing)
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local easing = easing or 'inOutQuad'
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self:stopMoving()
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if duration > 0 then
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self.tweens:setNamedTween("goTo", 0, duration, {x = dx, y = dy}, easing)
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end
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@ -164,6 +166,20 @@ function Battler:goTo(dx, dy, duration, easing)
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self.movementType = MOVEMENT_TWEENER
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end
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function Battler:goTo3D(dx, dy, dz, duration, easing)
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local easing = easing or 'inOutQuad'
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self:stopMoving()
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self:stopJumping()
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self.jump.useDefaultAnimation = false
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if duration > 0 then
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self.tweens:setNamedTween("goTo", 0, duration, {x = dx, y = dy, z = dz}, easing)
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end
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self.tweens:newTimer(duration + 0.02, "goTo")
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self.tweens:newTimer(duration + 0.02, "resetMovement")
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self.movementType = MOVEMENT_TWEENER
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end
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function Battler:updateTweenerSpeed(dt)
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self.xspeed = (self.x - self.xprevious) / dt
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self.yspeed = (self.y - self.yprevious) / dt
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@ -216,15 +232,15 @@ end
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function Battler:setJump(power, bounceNumber, useDefaultAnimation)
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self.zspeed = power
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self.jump.spin = (useDefaultAnimation == false)
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self.jump.useDefaultAnimation = useDefaultAnimation
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self.jump.bounceNumber = bounceNumber
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self.jump.isJumping = true
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end
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function Battler:jumpTo(dx, dy, height, speed, spinjump)
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function Battler:jumpTo(dx, dy, height, speed, useDefaultAnimation)
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height = height or 4
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speed = speed or 8
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self:setJump(height, 0, spinjump)
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self:setJump(height, 0, useDefaultAnimation)
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local dir = utils.math.pointDirection(self.x, self.y, dx, dy)
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local hspeed, vspeed = utils.math.lengthdir(speed, dir)
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self:setMotion(hspeed, vspeed)
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@ -232,7 +248,7 @@ function Battler:jumpTo(dx, dy, height, speed, spinjump)
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end
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function Battler:jumpBack(height, speed)
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self:jumpTo(self.start.x, self.start.y, height, speed, false)
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self:jumpTo(self.start.x, self.start.y, height, speed, true)
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end
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function Battler:updateJump(dt)
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