feat(items): initial actions menu
This commit is contained in:
parent
68da70f7bf
commit
bad24445a7
1 changed files with 84 additions and 10 deletions
|
@ -7,6 +7,9 @@ local gui = require "game.modules.gui"
|
|||
|
||||
local ItemWidget = menu.DualTextWidget:extend()
|
||||
local BackWidget = menu.DualTextWidget:extend()
|
||||
local ResumeWidget = menu.DualTextWidget:extend()
|
||||
local DropWidget = menu.DualTextWidget:extend()
|
||||
local UseWidget = menu.DualTextWidget:extend()
|
||||
|
||||
local DESC_SIZE = 48*4
|
||||
|
||||
|
@ -21,12 +24,14 @@ function ItemsScreen:new(scene)
|
|||
end
|
||||
|
||||
function ItemsScreen:update(dt)
|
||||
local keys = self.scene:getKeys(1)
|
||||
if (keys["left"].isPressed) then
|
||||
self:getMenu(self.menuIndex - 1)
|
||||
end
|
||||
if (keys["right"].isPressed) then
|
||||
self:getMenu(self.menuIndex + 1)
|
||||
if (self.scene.menusystem.menus["useMenu"] == nil) then
|
||||
local keys = self.scene:getKeys(1)
|
||||
if (keys["left"].isPressed) then
|
||||
self:getMenu(self.menuIndex - 1)
|
||||
end
|
||||
if (keys["right"].isPressed) then
|
||||
self:getMenu(self.menuIndex + 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -47,7 +52,7 @@ end
|
|||
function ItemsScreen:setMenu()
|
||||
self.pocket = game.loot:getPocketById(self.menuIndex)
|
||||
local w = 128+32
|
||||
menu.ListMenu(self.scene, "menu", const.X2 - w, const.Y + 8, 128+32, 9, true)
|
||||
menu.ListMenu(self.scene, "menu", const.X2 - w, const.Y + 8, w, 9, true)
|
||||
for i,item in ipairs(self.pocket.list) do
|
||||
--menu.DualTextWidget(self.scene, "menu", item.name, "x" .. item.number)
|
||||
ItemWidget(self.scene, self.pocket.name, item)
|
||||
|
@ -55,6 +60,23 @@ function ItemsScreen:setMenu()
|
|||
BackWidget(self.scene)
|
||||
self.scene.menusystem.menus["menu"]:setCancelWidget()
|
||||
self.scene.menusystem:switchMenu("menu")
|
||||
self.scene.menusystem.menus["menu"].isLocked = true
|
||||
end
|
||||
|
||||
function ItemsScreen:setUseMenu(item)
|
||||
local w = 96
|
||||
menu.ListMenu(self.scene, "useMenu", const.X2 + 16 - w, const.Y2 - 48, w, 3, true)
|
||||
UseWidget(self.scene, self.pocket.name, item)
|
||||
DropWidget(self.scene, self.pocket.name, item)
|
||||
ResumeWidget(self.scene)
|
||||
self.scene.menusystem.menus["useMenu"]:setCancelWidget()
|
||||
self.scene.menusystem:switchMenu("useMenu")
|
||||
self.scene.menusystem.menus["useMenu"]:setDepth(-1)
|
||||
end
|
||||
|
||||
function ItemsScreen:removeUseMenu()
|
||||
self.scene.menusystem.menus["useMenu"]:destroy()
|
||||
self.scene.menusystem:switchMenu("menu")
|
||||
end
|
||||
|
||||
function ItemsScreen:draw()
|
||||
|
@ -109,12 +131,12 @@ function ItemsScreen:drawPocketRoll(x, y)
|
|||
core.screen:resetScissor()
|
||||
end
|
||||
|
||||
-- Widgets
|
||||
-- Items Widgets
|
||||
function ItemWidget:new(scene, pocket, item)
|
||||
self.item = item
|
||||
self.itemData = game.loot:getItemData(pocket, self.item.name)
|
||||
self.pocket = pocket
|
||||
ItemWidget.super.new(self, scene, "menu", self.itemData.fullname, "x" .. self.item.number)
|
||||
ItemWidget.super.new(self, scene, "menu", self.itemData.fullname, "x" .. utils.math.numberToString(self.item.number, 2))
|
||||
end
|
||||
|
||||
function ItemWidget:selectAction()
|
||||
|
@ -122,7 +144,10 @@ function ItemWidget:selectAction()
|
|||
self.scene.currentScreen.effects = game.loot:getEffectStrings(self.pocket, self.item.name)
|
||||
end
|
||||
|
||||
--BackWidget
|
||||
function ItemWidget:action()
|
||||
self.scene.currentScreen:setUseMenu(self.item)
|
||||
end
|
||||
|
||||
function BackWidget:new(scene)
|
||||
ItemWidget.super.new(self, scene, "menu", "Back", "")
|
||||
end
|
||||
|
@ -136,4 +161,53 @@ function BackWidget:action()
|
|||
self.scene.screens.mainmenu["pause"](self.scene, "main", 3)
|
||||
end
|
||||
|
||||
-- Use Menu Widget
|
||||
|
||||
function UseWidget:new(scene, pocket, item)
|
||||
self.item = item
|
||||
self.itemData = game.loot:getItemData(pocket, self.item.name)
|
||||
self.pocket = pocket
|
||||
UseWidget.super.new(self, scene, "useMenu", "Use", "")
|
||||
end
|
||||
|
||||
function DropWidget:new(scene, pocket, item)
|
||||
self.item = item
|
||||
self.itemData = game.loot:getItemData(pocket, self.item.name)
|
||||
self.pocket = pocket
|
||||
self.max = self.item.number
|
||||
self.number = 1
|
||||
DropWidget.super.new(self, scene, "useMenu", "Drop", "<" .. utils.math.numberToString(self.number, 2) .. ">")
|
||||
end
|
||||
|
||||
function DropWidget:updateSelected()
|
||||
local keys = self.scene:getKeys(1)
|
||||
if (keys["left"].isPressed) then
|
||||
if (self.number > 1) then
|
||||
self.number = self.number - 1
|
||||
else
|
||||
self.number = self.max
|
||||
end
|
||||
self.label2 = "<" .. utils.math.numberToString(self.number, 2) .. ">"
|
||||
self:invalidateCanvas()
|
||||
end
|
||||
if (keys["right"].isPressed) then
|
||||
if (self.number < self.max) then
|
||||
self.number = self.number + 1
|
||||
else
|
||||
self.number = 1
|
||||
end
|
||||
self.label2 = "<" .. utils.math.numberToString(self.number, 2) .. ">"
|
||||
self:invalidateCanvas()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function ResumeWidget:new(scene)
|
||||
ResumeWidget.super.new(self, scene, "useMenu", "Back", "")
|
||||
end
|
||||
|
||||
function ResumeWidget:action()
|
||||
self.scene.currentScreen:removeUseMenu()
|
||||
end
|
||||
|
||||
return ItemsScreen
|
||||
|
|
Loading…
Reference in a new issue