chore: remove unused stuff

This commit is contained in:
Kazhnuz 2019-08-13 19:20:10 +02:00
parent 83e8a68d03
commit b95f899c75
2 changed files with 0 additions and 18 deletions

View file

@ -9,12 +9,8 @@ function BattleHUD:new(controller)
end end
function BattleHUD:loadAssets() function BattleHUD:loadAssets()
self.progressbarImage = love.graphics.newImage("assets/gui/progressbar.png")
self.barBack = love.graphics.newQuad(0, 0, 211, 12, 211, 24)
self.barFore = love.graphics.newQuad(0, 12, 211, 12, 211, 24)
self.hud1 = gui.newBorder(424, 30, 8) self.hud1 = gui.newBorder(424, 30, 8)
self.hud2 = gui.newBorder(424, 20, 8)
self.hud7 = love.graphics.newImage("assets/gui/status_bar.png") self.hud7 = love.graphics.newImage("assets/gui/status_bar.png")
self.ring = love.graphics.newImage("assets/gui/ring.png") self.ring = love.graphics.newImage("assets/gui/ring.png")
@ -22,19 +18,11 @@ function BattleHUD:loadAssets()
self.font = love.graphics.newImageFont("assets/gui/hudnumbers.png", " 0123456789:/", 1) self.font = love.graphics.newImageFont("assets/gui/hudnumbers.png", " 0123456789:/", 1)
self.font2 = love.graphics.newImageFont("assets/gui/hudsmallnumbers.png", " 0123456789", 0) self.font2 = love.graphics.newImageFont("assets/gui/hudsmallnumbers.png", " 0123456789", 0)
self.time = love.graphics.newImage("assets/gui/hudtime.png")
self.score = love.graphics.newImage("assets/gui/hudscore.png")
self.bonus = love.graphics.newImage("assets/gui/hudbonus.png")
self.controller.assets:addTileset("lifeicon", "assets/sprites/characters/charicons") self.controller.assets:addTileset("lifeicon", "assets/sprites/characters/charicons")
end end
function BattleHUD:destroy( ) function BattleHUD:destroy( )
self.progressbarImage:release( )
self.barBack:release( )
self.barFore:release( )
self.hud1:release( ) self.hud1:release( )
self.hud2:release( )
end end
function BattleHUD:update(dt) function BattleHUD:update(dt)

View file

@ -35,18 +35,12 @@ function BattleSystem:update(dt)
end end
function BattleSystem:draw() function BattleSystem:draw()
--CScreen:apply()
love.graphics.setColor(1, 1, 1, 1)
love.graphics.rectangle("fill", 0, 0, 424, 240)
--love.graphics.draw(self.background, 0, 0)
self.battlearena:draw() self.battlearena:draw()
self.cursor:drawBottom() self.cursor:drawBottom()
self.battlearena:drawEntities() self.battlearena:drawEntities()
self.cursor:drawTop() self.cursor:drawTop()
self.hud:draw() self.hud:draw()
self.actormanager:draw() self.actormanager:draw()
--CScreen:cease()
end end
function BattleSystem:exit() function BattleSystem:exit()