chore: remove unused stuff
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2 changed files with 0 additions and 18 deletions
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@ -9,12 +9,8 @@ function BattleHUD:new(controller)
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end
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end
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function BattleHUD:loadAssets()
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function BattleHUD:loadAssets()
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self.progressbarImage = love.graphics.newImage("assets/gui/progressbar.png")
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self.barBack = love.graphics.newQuad(0, 0, 211, 12, 211, 24)
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self.barFore = love.graphics.newQuad(0, 12, 211, 12, 211, 24)
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self.hud1 = gui.newBorder(424, 30, 8)
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self.hud1 = gui.newBorder(424, 30, 8)
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self.hud2 = gui.newBorder(424, 20, 8)
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self.hud7 = love.graphics.newImage("assets/gui/status_bar.png")
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self.hud7 = love.graphics.newImage("assets/gui/status_bar.png")
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self.ring = love.graphics.newImage("assets/gui/ring.png")
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self.ring = love.graphics.newImage("assets/gui/ring.png")
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@ -22,19 +18,11 @@ function BattleHUD:loadAssets()
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self.font = love.graphics.newImageFont("assets/gui/hudnumbers.png", " 0123456789:/", 1)
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self.font = love.graphics.newImageFont("assets/gui/hudnumbers.png", " 0123456789:/", 1)
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self.font2 = love.graphics.newImageFont("assets/gui/hudsmallnumbers.png", " 0123456789", 0)
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self.font2 = love.graphics.newImageFont("assets/gui/hudsmallnumbers.png", " 0123456789", 0)
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self.time = love.graphics.newImage("assets/gui/hudtime.png")
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self.score = love.graphics.newImage("assets/gui/hudscore.png")
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self.bonus = love.graphics.newImage("assets/gui/hudbonus.png")
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self.controller.assets:addTileset("lifeicon", "assets/sprites/characters/charicons")
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self.controller.assets:addTileset("lifeicon", "assets/sprites/characters/charicons")
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end
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end
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function BattleHUD:destroy( )
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function BattleHUD:destroy( )
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self.progressbarImage:release( )
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self.barBack:release( )
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self.barFore:release( )
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self.hud1:release( )
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self.hud1:release( )
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self.hud2:release( )
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end
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end
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function BattleHUD:update(dt)
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function BattleHUD:update(dt)
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@ -35,18 +35,12 @@ function BattleSystem:update(dt)
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end
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end
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function BattleSystem:draw()
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function BattleSystem:draw()
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--CScreen:apply()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.rectangle("fill", 0, 0, 424, 240)
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--love.graphics.draw(self.background, 0, 0)
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self.battlearena:draw()
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self.battlearena:draw()
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self.cursor:drawBottom()
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self.cursor:drawBottom()
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self.battlearena:drawEntities()
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self.battlearena:drawEntities()
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self.cursor:drawTop()
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self.cursor:drawTop()
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self.hud:draw()
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self.hud:draw()
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self.actormanager:draw()
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self.actormanager:draw()
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--CScreen:cease()
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end
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end
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function BattleSystem:exit()
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function BattleSystem:exit()
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