battlesystem: remove old unused background file
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1 changed files with 0 additions and 81 deletions
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@ -1,81 +0,0 @@
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local Background = Object:extend()
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function Background:new(controller, levelname)
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self.controller = controller
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local backname = self.controller.datas.background or "city"
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local tileline = self.controller.datas.tiles or 1
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local borderline = self.controller.datas.borders or 1
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self.textures = {}
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self.textures.tiles = love.graphics.newImage("assets/backgrounds/normaltile.png")
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self.textures.back1 = love.graphics.newImage("assets/backgrounds/parallax/" .. backname .. "-back.png")
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self.textures.back2 = love.graphics.newImage("assets/backgrounds/parallax/" .. backname .. "-fore.png")
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self.textures.borders = love.graphics.newImage("assets/backgrounds/borders.png")
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self.quads = {}
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self.quads.tiles = {}
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local w, h = self.textures.tiles:getDimensions()
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self.quads.tiles[1] = love.graphics.newQuad( 0, tileline*24, 40, 24, w, h)
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self.quads.tiles[2] = love.graphics.newQuad(40, tileline*24, 40, 24, w, h)
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local w, h = self.textures.borders:getDimensions()
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self.quads.borders = love.graphics.newQuad(0, borderline*10, 80, 10, w, h)
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end
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function Background:destroy()
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self.back1:release( )
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self.back2:release( )
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end
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function Background:draw()
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local x0, x1, x2
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local turn = 0
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x0 = 0
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x1 = x0 / 3 % 240
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x2 = x0 / 9 % 480
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local sx = 1
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for i=1, 4 do
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if (i == 2) or (i == 4) then
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love.graphics.draw(self.textures.back1, (i)*240 - x2, 20, 0, -1, 1)
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else
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love.graphics.draw(self.textures.back1, (i-1)*240 - x2, 20, 0, 1, 1)
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end
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end
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for i=1, 7 do
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love.graphics.draw(self.textures.borders, self.quads.borders, (i-1)*80, 80, 0, 1, 1)
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end
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for i=1, 3 do
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love.graphics.draw(self.textures.back2, (i-1)*240 - x1, 20, 0, 1, 1)
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end
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--self:drawBorders()
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self:drawGround(-8, 86)
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end
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function Background:drawGround(x, y)
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for i=1, 9 do
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for j= -2, 17 do
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local k = 1 + ((i + j) % 2)
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if (i >= 1) and (i <= 7) and (j >= 1) and (j <= 12) then
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love.graphics.setColor(1, 1, 1, 1)
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else
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love.graphics.setColor(.6,.6,.6, 1)
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end
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love.graphics.draw(self.textures.tiles, self.quads.tiles[k], x + (j-1)*31 + (i-1)*10 , y + (i-1)*20)
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end
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end
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love.graphics.setColor(1, 1, 1, 1)
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end
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return Background
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