parent
f867cba68d
commit
b5c6cf0b1f
6 changed files with 87 additions and 5 deletions
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@ -4,6 +4,7 @@ local menu = require "scenes.debug.viewers.choregraphy.menu"
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local ChoregraphyViewer = Scene:extend()
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local World = require "scenes.battlesystem.world"
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local Fighter = require "scenes.debug.viewers.choregraphy.mocks.fighter"
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function ChoregraphyViewer:new()
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@ -12,6 +13,7 @@ function ChoregraphyViewer:new()
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self.world = World(self)
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self:buildMenu()
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self:buildMocks()
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end
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-- MENU FUNCTIONS
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@ -57,14 +59,18 @@ function ChoregraphyViewer:addSubMenu(submenu, parent, name)
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end
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-- MOCKS FUNCTIONS
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function ChoregraphyViewer:buildMocks()
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self.fighter = Fighter(self)
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end
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function ChoregraphyViewer:playHeroChoregraphy(character, data)
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self.fighter:playHeroChoregraphy(character, data)
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end
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-- OTHER
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function ChoregraphyViewer:update(dt)
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end
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function ChoregraphyViewer:setBackground(newBackground)
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self.fighter:update(dt)
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self.world:update(dt)
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end
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function ChoregraphyViewer:draw()
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@ -23,6 +23,7 @@ function menu.HeroChoregraphyWidget:new(scene, charName, skillData)
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end
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function menu.HeroChoregraphyWidget:action()
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self.scene:playHeroChoregraphy(self.character, self.skillData)
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self.scene.menusystem:deactivate()
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end
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@ -0,0 +1,20 @@
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local ActionParent = require "scenes.battlesystem.controllers.fighters.systems.actions.parent"
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local ActionMock = ActionParent:extend()
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local ChoregraphySystem = require "scenes.battlesystem.controllers.fighters.systems.choregraphy"
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function ActionMock:new(fighter, data)
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ActionMock.super.new(self, fighter)
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self.data = data
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end
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function ActionMock:needTarget()
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return (self.data.targetNumber == 1), self.data.targetEnnemies
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end
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function ActionMock:startAction()
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core.debug:print("cbs/action", "Starting mock action")
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self:loadChoregraphyFromSkill(self.data)
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end
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return ActionMock
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@ -0,0 +1,36 @@
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local FighterMock = Object:extend()
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local ActionMock = require "scenes.debug.viewers.choregraphy.mocks.action"
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local TargetMock = require "scenes.debug.viewers.choregraphy.mocks.target"
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local TurnSystemMock = require "scenes.debug.viewers.choregraphy.mocks.turnSystem"
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function FighterMock:new(scene)
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self.scene = scene
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self.action = nil
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self.actor = nil
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self.turnSystem = TurnSystemMock()
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end
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function FighterMock:update(dt)
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if (self.action ~= nil) then
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self.action:update(dt)
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end
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end
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function FighterMock:playHeroChoregraphy(character, data)
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self.name = character
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self.abstract = game.characters.list[character]
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self.actor = self.scene.world.obj.Hero(self.scene.world, 2, 3, self, 1)
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self.action = ActionMock(self, data)
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self.action:setTarget(TargetMock(self.scene))
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self.action:start()
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end
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function FighterMock:finishAction()
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self.action.target.actor:destroy()
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self.actor:destroy()
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self.action = nil
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self.scene.menusystem:activate()
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end
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return FighterMock
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@ -0,0 +1,8 @@
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local TargetMock = Object:extend()
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function TargetMock:new(scene)
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self.scene = scene
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self.actor = self.scene.world.obj.Battler(self.scene.world, 11, 3, 0, self)
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end
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return TargetMock
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@ -0,0 +1,11 @@
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local TurnSystemMock = Object:extend()
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function TurnSystemMock:new()
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end
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function TurnSystemMock:applyDeath()
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end
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return TurnSystemMock
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