feat: add badnics icon

This commit is contained in:
Kazhnuz 2020-08-05 11:54:39 +02:00
parent a2d0975cde
commit b530a09119
4 changed files with 6 additions and 4 deletions

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After

Width:  |  Height:  |  Size: 749 B

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@ -17,6 +17,9 @@ return {
{"actorsShadow", "assets/sprites/shadow.png"},
{"emptytile", "assets/backgrounds/tilemask.png"},
{"badnicsIcon", "assets/sprites/characters/badnics.png"},
{"e_speedster", "assets/gui/emblem_speedster.png"},
{"e_technic", "assets/gui/emblem_technic.png"},
{"e_power", "assets/gui/emblem_power.png"},

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@ -84,9 +84,8 @@ end
-- DRAW FUNCTIONS
function VillainFighter:drawIcon(x, y)
love.graphics.setColor(1, 0, 0, 1)
love.graphics.rectangle("fill", x, y, 16, 16)
love.graphics.setColor(1, 1, 1, 1)
self.assets.images["badnicsIcon"]:draw(x-1, y-2)
self.assets.fonts["hudnbrs_small"]:print(self.id, x+10, y+8)
end
function VillainFighter:drawHUD(x, y)

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@ -14,7 +14,7 @@ function maputils.sortBattlers(a, b)
if (aspeed == bspeed) then
if (a.fighter.isHero == b.fighter.isHero) then
return (a.fighter.id > b.fighter.id)
return (a.fighter.id < b.fighter.id)
else
return a.fighter.isHero
end