chore(cbs): put choregraphy folder at the root

This commit is contained in:
Kazhnuz 2021-08-15 16:34:36 +02:00
parent d66b7003ba
commit b513ed8ace
37 changed files with 41 additions and 41 deletions

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@ -1,11 +1,11 @@
local ChoregraphySystem = Object:extend()
local QteMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.qtes"
local StepsMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.steps"
local TagsMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.tags"
local CountersMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.counters"
local WrappersMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.wrappers"
local SubChoregraphiesMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.subchoregraphies"
local QteMixin = require "scenes.battlesystem.choregraphy.mixins.qtes"
local StepsMixin = require "scenes.battlesystem.choregraphy.mixins.steps"
local TagsMixin = require "scenes.battlesystem.choregraphy.mixins.tags"
local CountersMixin = require "scenes.battlesystem.choregraphy.mixins.counters"
local WrappersMixin = require "scenes.battlesystem.choregraphy.mixins.wrappers"
local SubChoregraphiesMixin = require "scenes.battlesystem.choregraphy.mixins.subchoregraphies"
local TweenManager = require "birb.classes.time"

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@ -1,6 +1,6 @@
local QteMixin = Object:extend()
local qteObjectList = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.qte"
local qteObjectList = require "scenes.battlesystem.choregraphy.qte"
function QteMixin:initQte()
self.qte = {}

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@ -1,9 +1,9 @@
local StepsMixins = Object:extend()
local Predicate = require "birb.classes.predicate"
local Conditions = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.conditions"
local Conditions = require "scenes.battlesystem.choregraphy.conditions"
local stepObjectList = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step"
local stepObjectList = require "scenes.battlesystem.choregraphy.step"
function StepsMixins:initSteps(choregraphy)
self.currentStepId = 0

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@ -1,6 +1,6 @@
local SubChoregraphiesMixin = Object:extend()
local SubChoregraphy = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.subchoregraphy"
local SubChoregraphy = require "scenes.battlesystem.choregraphy.subchoregraphy"
function SubChoregraphiesMixin:initSubchoregraphies(subChoregraphy)
self.subChoregraphies = {}

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@ -1,6 +1,6 @@
local qtes = {}
local baseURI = "scenes.battlesystem.controllers.fighters.systems.choregraphy.qte."
local baseURI = "scenes.battlesystem.choregraphy.qte."
qtes["simplePrompt"] = require (baseURI .. "simpleprompt")

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@ -1,7 +1,7 @@
local QteParent = Object:extend()
local TweenManager = require "birb.classes.time"
local Prompts = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.qte.prompts"
local Prompts = require "scenes.battlesystem.choregraphy.qte.prompts"
function QteParent:new(choregraphySystem, arguments)
self.choregraphy = choregraphySystem

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@ -1,5 +1,5 @@
local QtePrompts = Object:extend()
local Button = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.qte.prompts.button"
local Button = require "scenes.battlesystem.choregraphy.qte.prompts.button"
QtePrompts.BEGINTIME = 0.2

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@ -1,4 +1,4 @@
local Parent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.qte.parent"
local Parent = require "scenes.battlesystem.choregraphy.qte.parent"
local SimplePrompt = Parent:extend()
function SimplePrompt:start()

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@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local StepGFX = StepParent:extend()
function StepGFX:new(controller, args)

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@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local StepQTE = StepParent:extend()
function StepQTE:new(controller, args)

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@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local GoToStep = StepParent:extend()
function GoToStep:new(controller, args)

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@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local GoTo3DStep = StepParent:extend()
function GoTo3DStep:new(controller, args)

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@ -1,6 +1,6 @@
local actions = {}
local baseURI = "scenes.battlesystem.controllers.fighters.systems.choregraphy.step."
local baseURI = "scenes.battlesystem.choregraphy.step."
actions["addGFX"] = require(baseURI .. "addGFX")
actions["addQTE"] = require(baseURI .. "addQTE")

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@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local JumpStep = StepParent:extend()
function JumpStep:new(controller, args)

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@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local JumpBackStep = StepParent:extend()
function JumpBackStep:new(controller, args)

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@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local PlaySFX = StepParent:extend()
function PlaySFX:new(system, args)

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@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local SendDamage = StepParent:extend()
local maputils = require "scenes.battlesystem.utils"

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@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local SendStatus = StepParent:extend()
function SendStatus:new(system, args)

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@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local SetAnimSpeedStep = StepParent:extend()
function SetAnimSpeedStep:new(controller, args)

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@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local AnimationSetterStep = StepParent:extend()
function AnimationSetterStep:new(controller, args)

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@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local SetCounterStep = StepParent:extend()
function SetCounterStep:new(system, args)

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@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local SkipToStep = StepParent:extend()
function SkipToStep:new(system, args)

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@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local StartSubchoregraphiesStep = StepParent:extend()
function StartSubchoregraphiesStep:new(controller, args)

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@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local StopMovStep = StepParent:extend()
function StopMovStep:new(controller, args)

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@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local UseItemEffect = StepParent:extend()
function UseItemEffect:new(system, args)

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@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local WaitStep = StepParent:extend()
function WaitStep:new(controller, args)

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local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local WaitActorFinishedStep = StepParent:extend()
function WaitActorFinishedStep:new(controller, args)

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@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local WaitForStep = StepParent:extend()
function WaitForStep:new(controller, args)

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@ -1,10 +1,10 @@
local SubChoregraphy = Object:extend()
local QteMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.qtes"
local StepsMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.steps"
local TagsMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.tags"
local CountersMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.counters"
local WrappersMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.wrappers"
local QteMixin = require "scenes.battlesystem.choregraphy.mixins.qtes"
local StepsMixin = require "scenes.battlesystem.choregraphy.mixins.steps"
local TagsMixin = require "scenes.battlesystem.choregraphy.mixins.tags"
local CountersMixin = require "scenes.battlesystem.choregraphy.mixins.counters"
local WrappersMixin = require "scenes.battlesystem.choregraphy.mixins.wrappers"
SubChoregraphy:implement(QteMixin)
SubChoregraphy:implement(StepsMixin)

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@ -1,6 +1,6 @@
local ActionParent = Object:extend()
local ChoregraphySystem = require "scenes.battlesystem.controllers.fighters.systems.choregraphy"
local ChoregraphySystem = require "scenes.battlesystem.choregraphy"
function ActionParent:new(fighter)
self.fighter = fighter

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@ -1,7 +1,7 @@
local ActionParent = require "scenes.battlesystem.controllers.fighters.systems.actions.parent"
local ActionMock = ActionParent:extend()
local ChoregraphySystem = require "scenes.battlesystem.controllers.fighters.systems.choregraphy"
local ChoregraphySystem = require "scenes.battlesystem.choregraphy"
function ActionMock:new(fighter, data)
ActionMock.super.new(self, fighter)