chore(cbs): put choregraphy folder at the root
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d66b7003ba
commit
b513ed8ace
37 changed files with 41 additions and 41 deletions
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@ -1,11 +1,11 @@
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local ChoregraphySystem = Object:extend()
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local QteMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.qtes"
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local StepsMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.steps"
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local TagsMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.tags"
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local CountersMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.counters"
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local WrappersMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.wrappers"
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local SubChoregraphiesMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.subchoregraphies"
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local QteMixin = require "scenes.battlesystem.choregraphy.mixins.qtes"
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local StepsMixin = require "scenes.battlesystem.choregraphy.mixins.steps"
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local TagsMixin = require "scenes.battlesystem.choregraphy.mixins.tags"
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local CountersMixin = require "scenes.battlesystem.choregraphy.mixins.counters"
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local WrappersMixin = require "scenes.battlesystem.choregraphy.mixins.wrappers"
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local SubChoregraphiesMixin = require "scenes.battlesystem.choregraphy.mixins.subchoregraphies"
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local TweenManager = require "birb.classes.time"
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local QteMixin = Object:extend()
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local qteObjectList = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.qte"
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local qteObjectList = require "scenes.battlesystem.choregraphy.qte"
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function QteMixin:initQte()
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self.qte = {}
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local StepsMixins = Object:extend()
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local Predicate = require "birb.classes.predicate"
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local Conditions = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.conditions"
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local Conditions = require "scenes.battlesystem.choregraphy.conditions"
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local stepObjectList = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step"
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local stepObjectList = require "scenes.battlesystem.choregraphy.step"
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function StepsMixins:initSteps(choregraphy)
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self.currentStepId = 0
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local SubChoregraphiesMixin = Object:extend()
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local SubChoregraphy = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.subchoregraphy"
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local SubChoregraphy = require "scenes.battlesystem.choregraphy.subchoregraphy"
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function SubChoregraphiesMixin:initSubchoregraphies(subChoregraphy)
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self.subChoregraphies = {}
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local qtes = {}
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local baseURI = "scenes.battlesystem.controllers.fighters.systems.choregraphy.qte."
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local baseURI = "scenes.battlesystem.choregraphy.qte."
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qtes["simplePrompt"] = require (baseURI .. "simpleprompt")
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local QteParent = Object:extend()
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local TweenManager = require "birb.classes.time"
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local Prompts = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.qte.prompts"
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local Prompts = require "scenes.battlesystem.choregraphy.qte.prompts"
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function QteParent:new(choregraphySystem, arguments)
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self.choregraphy = choregraphySystem
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local QtePrompts = Object:extend()
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local Button = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.qte.prompts.button"
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local Button = require "scenes.battlesystem.choregraphy.qte.prompts.button"
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QtePrompts.BEGINTIME = 0.2
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local Parent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.qte.parent"
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local Parent = require "scenes.battlesystem.choregraphy.qte.parent"
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local SimplePrompt = Parent:extend()
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function SimplePrompt:start()
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local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
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local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
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local StepGFX = StepParent:extend()
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function StepGFX:new(controller, args)
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local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
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local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
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local StepQTE = StepParent:extend()
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function StepQTE:new(controller, args)
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local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
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local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
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local GoToStep = StepParent:extend()
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function GoToStep:new(controller, args)
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local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
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local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
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local GoTo3DStep = StepParent:extend()
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function GoTo3DStep:new(controller, args)
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local actions = {}
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local baseURI = "scenes.battlesystem.controllers.fighters.systems.choregraphy.step."
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local baseURI = "scenes.battlesystem.choregraphy.step."
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actions["addGFX"] = require(baseURI .. "addGFX")
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actions["addQTE"] = require(baseURI .. "addQTE")
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@ -1,4 +1,4 @@
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local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
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local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
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local JumpStep = StepParent:extend()
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function JumpStep:new(controller, args)
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local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
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local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
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local JumpBackStep = StepParent:extend()
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function JumpBackStep:new(controller, args)
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local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
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local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
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local PlaySFX = StepParent:extend()
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function PlaySFX:new(system, args)
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local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
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local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
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local SendDamage = StepParent:extend()
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local maputils = require "scenes.battlesystem.utils"
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local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
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local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
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local SendStatus = StepParent:extend()
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function SendStatus:new(system, args)
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local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
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local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
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local SetAnimSpeedStep = StepParent:extend()
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function SetAnimSpeedStep:new(controller, args)
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local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
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local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
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local AnimationSetterStep = StepParent:extend()
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function AnimationSetterStep:new(controller, args)
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local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
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local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
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local SetCounterStep = StepParent:extend()
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function SetCounterStep:new(system, args)
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local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
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local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
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local SkipToStep = StepParent:extend()
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function SkipToStep:new(system, args)
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local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
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local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
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local StartSubchoregraphiesStep = StepParent:extend()
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function StartSubchoregraphiesStep:new(controller, args)
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local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
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local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
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local StopMovStep = StepParent:extend()
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function StopMovStep:new(controller, args)
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local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
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local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
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local UseItemEffect = StepParent:extend()
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function UseItemEffect:new(system, args)
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local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
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local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
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local WaitStep = StepParent:extend()
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function WaitStep:new(controller, args)
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local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
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local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
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local WaitActorFinishedStep = StepParent:extend()
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function WaitActorFinishedStep:new(controller, args)
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local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
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local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
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local WaitForStep = StepParent:extend()
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function WaitForStep:new(controller, args)
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local SubChoregraphy = Object:extend()
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local QteMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.qtes"
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local StepsMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.steps"
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local TagsMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.tags"
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local CountersMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.counters"
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local WrappersMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.wrappers"
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local QteMixin = require "scenes.battlesystem.choregraphy.mixins.qtes"
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local StepsMixin = require "scenes.battlesystem.choregraphy.mixins.steps"
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local TagsMixin = require "scenes.battlesystem.choregraphy.mixins.tags"
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local CountersMixin = require "scenes.battlesystem.choregraphy.mixins.counters"
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local WrappersMixin = require "scenes.battlesystem.choregraphy.mixins.wrappers"
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SubChoregraphy:implement(QteMixin)
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SubChoregraphy:implement(StepsMixin)
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local ActionParent = Object:extend()
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local ChoregraphySystem = require "scenes.battlesystem.controllers.fighters.systems.choregraphy"
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local ChoregraphySystem = require "scenes.battlesystem.choregraphy"
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function ActionParent:new(fighter)
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self.fighter = fighter
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local ActionParent = require "scenes.battlesystem.controllers.fighters.systems.actions.parent"
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local ActionMock = ActionParent:extend()
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local ChoregraphySystem = require "scenes.battlesystem.controllers.fighters.systems.choregraphy"
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local ChoregraphySystem = require "scenes.battlesystem.choregraphy"
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function ActionMock:new(fighter, data)
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ActionMock.super.new(self, fighter)
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