chore(cbs): put choregraphy folder at the root

This commit is contained in:
Kazhnuz 2021-08-15 16:34:36 +02:00
parent d66b7003ba
commit b513ed8ace
37 changed files with 41 additions and 41 deletions

View file

@ -1,11 +1,11 @@
local ChoregraphySystem = Object:extend() local ChoregraphySystem = Object:extend()
local QteMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.qtes" local QteMixin = require "scenes.battlesystem.choregraphy.mixins.qtes"
local StepsMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.steps" local StepsMixin = require "scenes.battlesystem.choregraphy.mixins.steps"
local TagsMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.tags" local TagsMixin = require "scenes.battlesystem.choregraphy.mixins.tags"
local CountersMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.counters" local CountersMixin = require "scenes.battlesystem.choregraphy.mixins.counters"
local WrappersMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.wrappers" local WrappersMixin = require "scenes.battlesystem.choregraphy.mixins.wrappers"
local SubChoregraphiesMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.subchoregraphies" local SubChoregraphiesMixin = require "scenes.battlesystem.choregraphy.mixins.subchoregraphies"
local TweenManager = require "birb.classes.time" local TweenManager = require "birb.classes.time"

View file

@ -1,6 +1,6 @@
local QteMixin = Object:extend() local QteMixin = Object:extend()
local qteObjectList = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.qte" local qteObjectList = require "scenes.battlesystem.choregraphy.qte"
function QteMixin:initQte() function QteMixin:initQte()
self.qte = {} self.qte = {}

View file

@ -1,9 +1,9 @@
local StepsMixins = Object:extend() local StepsMixins = Object:extend()
local Predicate = require "birb.classes.predicate" local Predicate = require "birb.classes.predicate"
local Conditions = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.conditions" local Conditions = require "scenes.battlesystem.choregraphy.conditions"
local stepObjectList = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step" local stepObjectList = require "scenes.battlesystem.choregraphy.step"
function StepsMixins:initSteps(choregraphy) function StepsMixins:initSteps(choregraphy)
self.currentStepId = 0 self.currentStepId = 0

View file

@ -1,6 +1,6 @@
local SubChoregraphiesMixin = Object:extend() local SubChoregraphiesMixin = Object:extend()
local SubChoregraphy = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.subchoregraphy" local SubChoregraphy = require "scenes.battlesystem.choregraphy.subchoregraphy"
function SubChoregraphiesMixin:initSubchoregraphies(subChoregraphy) function SubChoregraphiesMixin:initSubchoregraphies(subChoregraphy)
self.subChoregraphies = {} self.subChoregraphies = {}

View file

@ -1,6 +1,6 @@
local qtes = {} local qtes = {}
local baseURI = "scenes.battlesystem.controllers.fighters.systems.choregraphy.qte." local baseURI = "scenes.battlesystem.choregraphy.qte."
qtes["simplePrompt"] = require (baseURI .. "simpleprompt") qtes["simplePrompt"] = require (baseURI .. "simpleprompt")

View file

@ -1,7 +1,7 @@
local QteParent = Object:extend() local QteParent = Object:extend()
local TweenManager = require "birb.classes.time" local TweenManager = require "birb.classes.time"
local Prompts = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.qte.prompts" local Prompts = require "scenes.battlesystem.choregraphy.qte.prompts"
function QteParent:new(choregraphySystem, arguments) function QteParent:new(choregraphySystem, arguments)
self.choregraphy = choregraphySystem self.choregraphy = choregraphySystem

View file

@ -1,5 +1,5 @@
local QtePrompts = Object:extend() local QtePrompts = Object:extend()
local Button = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.qte.prompts.button" local Button = require "scenes.battlesystem.choregraphy.qte.prompts.button"
QtePrompts.BEGINTIME = 0.2 QtePrompts.BEGINTIME = 0.2

View file

@ -1,4 +1,4 @@
local Parent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.qte.parent" local Parent = require "scenes.battlesystem.choregraphy.qte.parent"
local SimplePrompt = Parent:extend() local SimplePrompt = Parent:extend()
function SimplePrompt:start() function SimplePrompt:start()

View file

@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent" local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local StepGFX = StepParent:extend() local StepGFX = StepParent:extend()
function StepGFX:new(controller, args) function StepGFX:new(controller, args)

View file

@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent" local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local StepQTE = StepParent:extend() local StepQTE = StepParent:extend()
function StepQTE:new(controller, args) function StepQTE:new(controller, args)

View file

@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent" local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local GoToStep = StepParent:extend() local GoToStep = StepParent:extend()
function GoToStep:new(controller, args) function GoToStep:new(controller, args)

View file

@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent" local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local GoTo3DStep = StepParent:extend() local GoTo3DStep = StepParent:extend()
function GoTo3DStep:new(controller, args) function GoTo3DStep:new(controller, args)

View file

@ -1,6 +1,6 @@
local actions = {} local actions = {}
local baseURI = "scenes.battlesystem.controllers.fighters.systems.choregraphy.step." local baseURI = "scenes.battlesystem.choregraphy.step."
actions["addGFX"] = require(baseURI .. "addGFX") actions["addGFX"] = require(baseURI .. "addGFX")
actions["addQTE"] = require(baseURI .. "addQTE") actions["addQTE"] = require(baseURI .. "addQTE")

View file

@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent" local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local JumpStep = StepParent:extend() local JumpStep = StepParent:extend()
function JumpStep:new(controller, args) function JumpStep:new(controller, args)

View file

@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent" local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local JumpBackStep = StepParent:extend() local JumpBackStep = StepParent:extend()
function JumpBackStep:new(controller, args) function JumpBackStep:new(controller, args)

View file

@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent" local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local PlaySFX = StepParent:extend() local PlaySFX = StepParent:extend()
function PlaySFX:new(system, args) function PlaySFX:new(system, args)

View file

@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent" local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local SendDamage = StepParent:extend() local SendDamage = StepParent:extend()
local maputils = require "scenes.battlesystem.utils" local maputils = require "scenes.battlesystem.utils"

View file

@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent" local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local SendStatus = StepParent:extend() local SendStatus = StepParent:extend()
function SendStatus:new(system, args) function SendStatus:new(system, args)

View file

@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent" local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local SetAnimSpeedStep = StepParent:extend() local SetAnimSpeedStep = StepParent:extend()
function SetAnimSpeedStep:new(controller, args) function SetAnimSpeedStep:new(controller, args)

View file

@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent" local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local AnimationSetterStep = StepParent:extend() local AnimationSetterStep = StepParent:extend()
function AnimationSetterStep:new(controller, args) function AnimationSetterStep:new(controller, args)

View file

@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent" local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local SetCounterStep = StepParent:extend() local SetCounterStep = StepParent:extend()
function SetCounterStep:new(system, args) function SetCounterStep:new(system, args)

View file

@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent" local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local SkipToStep = StepParent:extend() local SkipToStep = StepParent:extend()
function SkipToStep:new(system, args) function SkipToStep:new(system, args)

View file

@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent" local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local StartSubchoregraphiesStep = StepParent:extend() local StartSubchoregraphiesStep = StepParent:extend()
function StartSubchoregraphiesStep:new(controller, args) function StartSubchoregraphiesStep:new(controller, args)

View file

@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent" local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local StopMovStep = StepParent:extend() local StopMovStep = StepParent:extend()
function StopMovStep:new(controller, args) function StopMovStep:new(controller, args)

View file

@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent" local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local UseItemEffect = StepParent:extend() local UseItemEffect = StepParent:extend()
function UseItemEffect:new(system, args) function UseItemEffect:new(system, args)

View file

@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent" local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local WaitStep = StepParent:extend() local WaitStep = StepParent:extend()
function WaitStep:new(controller, args) function WaitStep:new(controller, args)

View file

@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent" local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local WaitActorFinishedStep = StepParent:extend() local WaitActorFinishedStep = StepParent:extend()
function WaitActorFinishedStep:new(controller, args) function WaitActorFinishedStep:new(controller, args)

View file

@ -1,4 +1,4 @@
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent" local StepParent = require "scenes.battlesystem.choregraphy.step.parent"
local WaitForStep = StepParent:extend() local WaitForStep = StepParent:extend()
function WaitForStep:new(controller, args) function WaitForStep:new(controller, args)

View file

@ -1,10 +1,10 @@
local SubChoregraphy = Object:extend() local SubChoregraphy = Object:extend()
local QteMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.qtes" local QteMixin = require "scenes.battlesystem.choregraphy.mixins.qtes"
local StepsMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.steps" local StepsMixin = require "scenes.battlesystem.choregraphy.mixins.steps"
local TagsMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.tags" local TagsMixin = require "scenes.battlesystem.choregraphy.mixins.tags"
local CountersMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.counters" local CountersMixin = require "scenes.battlesystem.choregraphy.mixins.counters"
local WrappersMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.wrappers" local WrappersMixin = require "scenes.battlesystem.choregraphy.mixins.wrappers"
SubChoregraphy:implement(QteMixin) SubChoregraphy:implement(QteMixin)
SubChoregraphy:implement(StepsMixin) SubChoregraphy:implement(StepsMixin)

View file

@ -1,6 +1,6 @@
local ActionParent = Object:extend() local ActionParent = Object:extend()
local ChoregraphySystem = require "scenes.battlesystem.controllers.fighters.systems.choregraphy" local ChoregraphySystem = require "scenes.battlesystem.choregraphy"
function ActionParent:new(fighter) function ActionParent:new(fighter)
self.fighter = fighter self.fighter = fighter

View file

@ -1,7 +1,7 @@
local ActionParent = require "scenes.battlesystem.controllers.fighters.systems.actions.parent" local ActionParent = require "scenes.battlesystem.controllers.fighters.systems.actions.parent"
local ActionMock = ActionParent:extend() local ActionMock = ActionParent:extend()
local ChoregraphySystem = require "scenes.battlesystem.controllers.fighters.systems.choregraphy" local ChoregraphySystem = require "scenes.battlesystem.choregraphy"
function ActionMock:new(fighter, data) function ActionMock:new(fighter, data)
ActionMock.super.new(self, fighter) ActionMock.super.new(self, fighter)