chore: extract character menu and widgets

This commit is contained in:
Kazhnuz 2021-03-12 22:17:33 +01:00
parent f72c416f57
commit a95c562a7f
3 changed files with 69 additions and 58 deletions

View file

@ -0,0 +1,12 @@
local baseMenu = require "game.modules.menus.parents.menu"
local CharacterMenu = baseMenu:extend()
local const = require "scenes.overworld.screens.mainmenu.const"
function CharacterMenu:new(scene)
local x = const.X + 136
local w = const.WIDTH - x + 28
CharacterMenu.super.new(self, scene, "character", x, const.Y, w, const.HEIGHT, 4)
end
return CharacterMenu

View file

@ -0,0 +1,53 @@
local baseWidget = require "game.modules.menus.parents.widget"
local CharacterWidget = baseWidget:extend()
local ComplexHPBar = require "game.modules.gui.complexhpbar"
local Emblem = require "game.modules.gui.emblem"
-- Hero custom widget
--
function CharacterWidget:new(scene, name)
self.charName = name
self.emblem = Emblem(game.characters.list[name], scene)
self.font2 = scene.assets.fonts["hudnbrs_small"]
CharacterWidget.super.new(self, scene, "character")
self.hpbar = ComplexHPBar(88)
self.ppbar = ComplexHPBar(88)
self.hpbar:setColorForeground(248 / 255, 160 / 255, 0, 1)
self.hpbar:setColorBackground(112 / 255, 0, 0)
self.ppbar:setColorForeground(0, 248 / 255, 248 / 255, 1)
self.ppbar:setColorBackground(0, 54 / 255, 229 / 255)
end
function CharacterWidget:drawCanvas()
local character = game.characters.list[self.charName]
self.font:setFilter("shadow")
local debut = 0
local xDebut = 32
self.font:draw(character.fullname, xDebut, debut, -1, "left")
local yLvl = debut + 16
local xLvl = xDebut
self.scene.assets.images["lvl"]:draw(xLvl, yLvl)
self.scene.assets.images["exp"]:draw(xLvl, yLvl + 10)
self.font2:print(character.level, xLvl + 19, yLvl, "left")
local expString = character.exp .. "/" .. character.exp_next
self.font2:print(expString, xLvl + 19, yLvl + 10, "left")
end
function CharacterWidget:draw(x, y)
local character = game.characters.list[self.charName]
self.emblem:draw(x, y + 6)
local xDebut = x + 52
local yDebut = y + 15
self.scene.assets.fonts["hudnbrs_small"]:set()
self.hpbar:drawWithLabels(xDebut + 53, yDebut, character.hp, character.stats.hpmax)
self.ppbar:drawWithLabels(xDebut + 64, yDebut + 11, character.pp, character.stats.ppmax)
if self.canvas.texture ~= nil then
love.graphics.draw(self.canvas.texture, x - self.ox, y - self.oy)
end
end
return CharacterWidget

View file

@ -1,16 +1,12 @@
local ParentScreen = require "scenes.overworld.screens.parent" local ParentScreen = require "scenes.overworld.screens.parent"
local PauseScreen = ParentScreen:extend() local PauseScreen = ParentScreen:extend()
local ComplexHPBar = require "game.modules.gui.complexhpbar"
local Emblem = require "game.modules.gui.emblem"
local menu = require "game.modules.menus.fancy" local menu = require "game.modules.menus.fancy"
local baseMenu = require "game.modules.menus.parents.menu"
local baseWidget = require "game.modules.menus.parents.widget"
local CharacterMenu = baseMenu:extend() local baseCharacterMenu = require "scenes.overworld.screens.mainmenu.common.charmenu"
local CharacterWidget = baseWidget:extend() local baseCharacterWidget = require "scenes.overworld.screens.mainmenu.common.charwidget"
local CharacterMenu = baseCharacterMenu:extend()
local CharacterWidget = baseCharacterWidget:extend()
local TeamWidget = menu.BaseWidget:extend() local TeamWidget = menu.BaseWidget:extend()
local ViewWidget = menu.BaseWidget:extend() local ViewWidget = menu.BaseWidget:extend()
@ -61,62 +57,12 @@ function PauseScreen:draw()
end end
-- Character menu -- Character menu
function CharacterMenu:new(scene)
local x = const.X + 136
local w = const.WIDTH - x + 28
CharacterMenu.super.new(self, scene, "character", x, const.Y, w, const.HEIGHT, 4)
end
function CharacterMenu:cancelAction() function CharacterMenu:cancelAction()
self.scene.menusystem:switchMenu("main") self.scene.menusystem:switchMenu("main")
end end
-- Hero custom widget -- Hero custom widget
-- --
function CharacterWidget:new(scene, name)
self.charName = name
self.emblem = Emblem(game.characters.list[name], scene)
self.font2 = scene.assets.fonts["hudnbrs_small"]
CharacterWidget.super.new(self, scene, "character")
self.hpbar = ComplexHPBar(88)
self.ppbar = ComplexHPBar(88)
self.hpbar:setColorForeground(248/255, 160/255, 0, 1)
self.hpbar:setColorBackground(112/255, 0, 0)
self.ppbar:setColorForeground(0, 248/255, 248/255, 1)
self.ppbar:setColorBackground(0, 54/255, 229/255)
end
function CharacterWidget:drawCanvas()
local character = game.characters.list[self.charName]
self.font:setFilter("shadow")
local debut = 0
local xDebut = 32
self.font:draw(character.fullname, xDebut, debut, -1, "left")
local yLvl = debut + 16
local xLvl = xDebut
self.scene.assets.images["lvl"]:draw(xLvl, yLvl)
self.scene.assets.images["exp"]:draw(xLvl, yLvl + 10)
self.font2:print(character.level, xLvl + 19, yLvl, "left")
local expString = character.exp .. "/" .. character.exp_next
self.font2:print(expString, xLvl + 19, yLvl + 10, "left")
end
function CharacterWidget:draw(x, y)
local character = game.characters.list[self.charName]
self.emblem:draw(x, y+6)
local xDebut = x + 52
local yDebut = y + 15
self.scene.assets.fonts["hudnbrs_small"]:set()
self.hpbar:drawWithLabels(xDebut + 53, yDebut, character.hp, character.stats.hpmax)
self.ppbar:drawWithLabels(xDebut + 64, yDebut + 11, character.pp, character.stats.ppmax)
if self.canvas.texture ~= nil then
love.graphics.draw(self.canvas.texture, x - self.ox, y - self.oy)
end
end
function CharacterWidget:action() function CharacterWidget:action()
self.scene.screens.mainmenu.character(self.scene, self.charName) self.scene.screens.mainmenu.character(self.scene, self.charName)
end end