improvement(cbs): improve debugging
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3 changed files with 5 additions and 7 deletions
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@ -88,12 +88,12 @@ end
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function BattleArena:getObjectInCase(x, y)
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function BattleArena:getObjectInCase(x, y)
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for i,v in ipairs(self.entities) do
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for i,v in ipairs(self.entities) do
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if (v.x == x) and (v.y == y) then
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if (v.x == x) and (v.y == y) then
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print("one entity found in case " .. x .. ";" .. y)
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core.debug:print("cbs/battlearena", "one entity found in case <" .. x .. ";" .. y .. ">")
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return v
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return v
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end
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end
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end
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end
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print("no entity found in case " .. x .. ";" .. y)
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--core.debug:print("cbs/battlearena", "no entity found in case " .. x .. ";" .. y)
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return nil
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return nil
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end
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end
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@ -11,17 +11,15 @@ function Actor:new(controller, x, y, z)
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end
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end
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function Actor:setActive()
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function Actor:setActive()
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print("actor " .. self.id .. " is active")
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core.debug:print("cbs/actor","actor " .. self.id .. " is active")
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self.isActive = true
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self.isActive = true
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self.debugActiveTimer = 0
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self.debugActiveTimer = 0
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print(self.debugActiveTimer)
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end
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end
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function Actor:update(dt)
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function Actor:update(dt)
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if (self.isActive) then
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if (self.isActive) then
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self.debugActiveTimer = self.debugActiveTimer + dt
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self.debugActiveTimer = self.debugActiveTimer + dt
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print(math.floor(self.debugActiveTimer * 60))
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if self.debugActiveTimer >= 0.5 then
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if self.debugActiveTimer >= 1 then
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self.controller.actormanager:switchActiveActor()
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self.controller.actormanager:switchActiveActor()
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--self.controller.actormanager.turns.changeActor = false
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--self.controller.actormanager.turns.changeActor = false
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self.isActive = false
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self.isActive = false
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@ -11,7 +11,7 @@ function Character:new(controller, x, y, charid)
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self.directionPrevious = 1
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self.directionPrevious = 1
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if charid == nil then
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if charid == nil then
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err("FATAL ERROR: charid not set")
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core.debug:error("FATAL ERROR: charid not set")
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end
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end
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self.charid = charid
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self.charid = charid
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self.actionPerTurn = game.characters.list[self.charid].turns
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self.actionPerTurn = game.characters.list[self.charid].turns
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