feat(datas): add Battle's Holy Summit map
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sonic-radiance.love/datas/gamedata/maps/battle/hsummit/back1.png
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After Width: | Height: | Size: 9.5 KiB |
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sonic-radiance.love/datas/gamedata/maps/battle/hsummit/back2.png
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After Width: | Height: | Size: 2.6 KiB |
After Width: | Height: | Size: 185 KiB |
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@ -0,0 +1,16 @@
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return {
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name = "Holy Summit",
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blocks = {
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{ 0, 240, 288, 48, "top1", "side1"},
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{ 0, 176, 176, 64, "top2", "noside"},
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{240, 176, 48, 64, "top3", "noside"},
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{ 0, 144, 288, 32, "top4", "side1"},
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{ 0, 48, 48, 96, "top5", "noside"},
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{144, 48, 144, 96, "top6", "noside"},
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{ 0, 0, 288, 48, "top7", "side1"},
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},
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parallax = {
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{0, -48, .5, 0, true, false, "back1"},
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{0, -12, 1, 1, true, false, "back2"},
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}
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}
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After Width: | Height: | Size: 545 B |
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sonic-radiance.love/datas/gamedata/maps/battle/hsummit/side1.png
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After Width: | Height: | Size: 8 KiB |
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sonic-radiance.love/datas/gamedata/maps/battle/hsummit/side2.png
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After Width: | Height: | Size: 36 KiB |
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sonic-radiance.love/datas/gamedata/maps/battle/hsummit/top1.png
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After Width: | Height: | Size: 13 KiB |
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sonic-radiance.love/datas/gamedata/maps/battle/hsummit/top2.png
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After Width: | Height: | Size: 36 KiB |
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sonic-radiance.love/datas/gamedata/maps/battle/hsummit/top3.png
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After Width: | Height: | Size: 1.3 KiB |
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sonic-radiance.love/datas/gamedata/maps/battle/hsummit/top4.png
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After Width: | Height: | Size: 21 KiB |
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sonic-radiance.love/datas/gamedata/maps/battle/hsummit/top5.png
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After Width: | Height: | Size: 9.6 KiB |
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sonic-radiance.love/datas/gamedata/maps/battle/hsummit/top6.png
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After Width: | Height: | Size: 41 KiB |
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sonic-radiance.love/datas/gamedata/maps/battle/hsummit/top7.png
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After Width: | Height: | Size: 27 KiB |
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@ -33,7 +33,7 @@ function MovePlayer:new(playerNumber, cameraMode)
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MovePlayer.super.new(self)
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MovePlayer.super.new(self)
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self.assets:batchImport("scenes.test_scene.assets")
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self.assets:batchImport("scenes.test_scene.assets")
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World(self, "battle", "ghill")
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World(self, "battle", "hsummit")
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self.world:setPlayerNumber(playerNumber)
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self.world:setPlayerNumber(playerNumber)
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self.world.cameras:setMode(cameraMode)
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self.world.cameras:setMode(cameraMode)
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