feat(gameutils): handle different types of map directory
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1 changed files with 6 additions and 1 deletions
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@ -2,7 +2,12 @@ local gameutils = {}
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function gameutils.getMapPath(maptype, mapname)
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function gameutils.getMapPath(maptype, mapname)
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local dir = gameutils.getMapDirectory(maptype, mapname)
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local dir = gameutils.getMapDirectory(maptype, mapname)
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local path = dir .. "map.lua"
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local path = ""
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if maptype == "sti" then
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path = dir .. "map.lua"
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else
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path = "datas.gamedata.maps." .. maptype .. "." .. mapname
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end
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core.debug:print("game/utils", "path is " .. path)
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core.debug:print("game/utils", "path is " .. path)
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return path
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return path
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end
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end
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