battlesystem: stop using a list to generate the main menu
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1 changed files with 6 additions and 5 deletions
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@ -7,8 +7,6 @@ local CharacterMenu = ListBox:extend()
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local CharMenuWidget = Widget.Text:extend()
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local SubMenuWidget = CharMenuWidget:extend()
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local BaseMenu = {"attack", "techs", "object", "defend", "flee", "back"}
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local MENUPOS_X1, MENUPOS_X2, MENUPOS_Y = 32, 32, 110
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local MENU_WIDTH, MENU_ITEM_HEIGHT = 112, 17
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local MENU_ITEM_NUMBER = 6
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@ -31,9 +29,12 @@ end
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function MenuConstructor:buildBaseMenu(character)
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CharacterMenu(self.controller, "BaseMenu", MENUPOS_X1 - 16, MENUPOS_Y)
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for i,v in ipairs(BaseMenu) do
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CharMenuWidget(self.controller, "BaseMenu", v, "", character)
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end
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CharMenuWidget(self.controller, "BaseMenu", "Attaquer", "", character)
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CharMenuWidget(self.controller, "BaseMenu", "Techniques", "", character)
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CharMenuWidget(self.controller, "BaseMenu", "Objets", "", character)
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CharMenuWidget(self.controller, "BaseMenu", "Défendre", "", character)
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CharMenuWidget(self.controller, "BaseMenu", "Fuite", "", character)
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CharMenuWidget(self.controller, "BaseMenu", "Retour", "", character)
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self.controller.menusystem.menus["BaseMenu"]:setCancelWidget()
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end
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