game: load at start character module
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824fcb866b
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2 changed files with 11 additions and 7 deletions
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@ -26,16 +26,16 @@ local CharacterManager = Object:extend()
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function CharacterManager:new(controller)
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self.controller = controller
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self.namelist = require "datas.characters"
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self.namelist = require "datas.gamedata.characters"
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self.list = {}
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self.team = require "datas.characters.baseteam"
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self.team = require "datas.gamedata.characters.baseteam"
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self.active = 1
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self:init()
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end
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function CharacterManager:init()
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for k, v in pairs(self.namelist) do
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local dir = "datas/characters/" .. v .. ".lua"
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local dir = "datas/gamedata/characters/" .. v .. ".lua"
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local fileinfo = love.filesystem.getInfo(dir)
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if fileinfo ~= nil then
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self:initCharacter(v)
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@ -45,7 +45,7 @@ end
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function CharacterManager:getCharacterData(charname)
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-- va eprmettre de récupérer les données d'un personnage
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return require("datas.characters." .. charname)
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return require("datas.gamedata.characters." .. charname)
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end
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function CharacterManager:initCharacter(id)
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@ -23,24 +23,28 @@
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local Game = Object:extend()
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local Game = Object:extend()
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local Characters = require "game.characters"
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local binser = require "libs.binser"
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function Game:new()
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self.slot = -1
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self.gametime = 0
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self.characters = Characters(self)
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end
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function Game:setData(data)
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local data = data
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self.gametime = data.gametime
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self.gametime = data.gametime
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self.characters:setData(data.characters)
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end
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function Game:getData()
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local data = {}
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data.gametime = self.gametime
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data.characters = self.characters:getData()
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return data
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end
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