battlesystem: create objet for handling menus and widgets

This commit is contained in:
Kazhnuz 2019-03-31 16:43:04 +02:00
parent eb033c319f
commit 8f10c0dce8

View file

@ -1,7 +1,15 @@
local ListBox = require "core.modules.menusystem.listbox"
local Widget = require "core.modules.menusystem.widgets"
local MenuConstructor = Object:extend()
local CharacterMenu = ListBox:extend()
local CharMenuWidget = Widget.Text:extend()
local BaseMenu = {"attack", "techs", "object", "defend", "flee", "back"}
local MENUPOS_X1, MENUPOS_X2, MENUPOS_Y = 32, 32, 110
local MENU_WIDTH, MENU_ITEM_HEIGHT = 112, 17
local MENU_ITEM_NUMBER = 6
function MenuConstructor:new( controller )
self.controller = controller
@ -14,11 +22,30 @@ function MenuConstructor:new( controller )
self.texture = love.graphics.newImage("assets/gui/attacklist.png")
self.cursorTexture = love.graphics.newImage("assets/gui/cursor-menulist.png")
self.font = love.graphics.newFont("assets/gui/fonts/PixelOperator.ttf", 16)
self.controller.assets:addFont("small", "assets/gui/fonts/PixelOperator.ttf", 16)
self.cursor = 1
self.cursorTransition = 1
self.view = 1
end
function MenuConstructor:reconstruct(character)
self.controller.menusystem:reset()
self:build(character)
self.controller.menusystem:switchMenu("BaseMenu")
end
function MenuConstructor:build(character)
self:buildBaseMenu(character)
end
function MenuConstructor:buildBaseMenu(character)
CharacterMenu(self.controller, "BaseMenu", MENUPOS_X1 - 16, MENUPOS_Y)
for i,v in ipairs(BaseMenu) do
CharMenuWidget(self.controller, "BaseMenu", "small", v, "", character)
end
end
function MenuConstructor:set(currentCharacter)
self.isActive = true
self.cursor = 1
@ -27,6 +54,8 @@ function MenuConstructor:set(currentCharacter)
self.character = currentCharacter
--self:reconstruct(currentCharacter)
self.menu[2] = self:getSkillList()
self.menu[3] = {"healitems", "rings", "wisps", "other", "back"}
@ -157,4 +186,43 @@ function MenuConstructor:draw()
end
end
-- CHARACTER_MENU
-- The actuals menus in the character menu
function CharacterMenu:new(scene, name, x, y)
self.scene = scene
local w, h = MENU_WIDTH, MENU_ITEM_NUMBER * MENU_ITEM_HEIGHT
CharacterMenu.super.new(self, scene.menusystem, name, x, y, w, h, MENU_ITEM_NUMBER)
end
function CharacterMenu:drawCursor()
CharacterMenu.super.drawCursor(self)
--local addition = 16
--love.graphics.draw(self.cursorTexture, self.x - 12, self.y + (self.cursorTransition) * addition + 2 )
end
-- WIDGETS
-- All widgets used by the Characters menus
function CharMenuWidget:new(scene, menu_name, font_name, label1, label2, character)
self.character = character
local menu = scene.menusystem.menus[menu_name] or error("menu " ..menu_name .. " doesn't exist")
local font = scene.assets.fonts[font_name] or error("font " ..font_name .. " doesn't exist")
CharMenuWidget.super.new(self, menu, font, label1)
self.label2 = label2 or ""
end
function CharMenuWidget:drawCanvas()
local h
local asset = love.graphics.newImage("assets/gui/attacklist.png")
love.graphics.draw(asset, 0, (self.height - 13) / 2)
h = math.floor(self.height / 2) - (self.font:getHeight() / 2)
love.graphics.setColor(0, 0, 0, .8)
self.font:print(self.label, 17, h, "left")
self.font:print(self.label2, self.width - 8, h, "right")
utils.graphics.resetColor()
self.font:print(self.label, 16, h, "left")
self.font:print(self.label2, self.width - 9, h, "right")
end
return MenuConstructor