feat: add way to get map name
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ce5f56c556
commit
8ba84e03aa
2 changed files with 12 additions and 2 deletions
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@ -102,10 +102,13 @@ function BaseWorld:initActors( )
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self.currentCreationID = 0
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end
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function BaseWorld:newActor(name, x, y, z, properties)
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function BaseWorld:newActor(name, x, y, z, properties, mapname)
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local debugstring = " at (" .. x .. ";" .. y .. ")."
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core.debug:print("world2D", "adding actor " .. name .. debugstring)
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local actor = self.obj.index[name](self, x, y)
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if (mapname ~= nil) then
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actor.mapname = mapname
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end
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if (properties ~= nil) then
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actor:setProperties(properties)
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end
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@ -9,6 +9,13 @@ function StiMap:new(world, mapfile)
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self.sti = STI(mapfile)
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StiMap.super.new(self, world)
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self:setBackgroundColorFromTable(self.sti.backgroundcolor)
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self.mapname = self:getMapName(mapfile)
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end
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function StiMap:getMapName(mapfile)
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local filepath = utils.string.split(mapfile, "/")
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local filenameMap = utils.string.split(filepath[#filepath], ".")
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return filepath[#filepath - 1] .. "." .. filenameMap[1]
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end
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function StiMap:getDimensions()
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@ -104,7 +111,7 @@ function StiMap:newActor(objectlayer, object)
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y = y + z
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end
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self.world:newActor(objectlayer.name, object.x, y, z, object.properties)
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self.world:newActor(objectlayer.name, object.x, y, z, object.properties, self.mapname)
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end
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function StiMap:newCollision(objectlayer, object)
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