parent
d6995ecbba
commit
8a34c4f012
6 changed files with 23 additions and 10 deletions
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@ -43,6 +43,7 @@ function BaseActor:new(world, type, x, y, z, w, h, d, isSolid)
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self:setDebugColor(1, 1, 1)
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self:register()
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self.useTileCollision = true
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end
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function BaseActor:setProperties(properties)
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@ -104,11 +104,17 @@ function Hitbox2D:checkCollision(dx, dy, filter)
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self:updatePosition()
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local nx, ny = self.ox + dx, self.oy + dy
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if (self.owner.useTileCollision and self.world.map.supportTileCollision) then
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if (self:checkTileCollision(nx, self.y)) then
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nx = self.x
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nx = self.x + 1
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nx = math.floor(nx / 16) * 16
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self.owner.xsp = 0
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end
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if (self:checkTileCollision(self.x, ny)) then
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ny = self.y
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ny = self.y + 1
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ny = math.floor(ny / 16) * 16
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self.owner.ysp = 0
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end
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end
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local x, y, cols, colNumber = self.world:checkCollision(self, nx, ny, filter)
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local newx, newy = self:getNewOwnerPosition(x, y)
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@ -117,7 +123,7 @@ function Hitbox2D:checkCollision(dx, dy, filter)
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end
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function Hitbox2D:checkTileCollision(dx, dy)
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return self.world:haveTileTypeInRect(dx, dy, self.w, self.h, "solid")
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return self.world:haveTileTypeInRect(dx + 1, dy + 1, self.w - 2, self.h - 2, "solid")
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end
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-- DRAW FUNCTIONS
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@ -11,6 +11,8 @@ function ParentMap:new(world, r, g, b)
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local b = b or 128
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self.backgroundColor = {r, g, b}
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self.supportTileCollision = false
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self:setPadding()
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self:register()
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end
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@ -9,6 +9,7 @@ TiledMap:implement(TiledMixins)
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function TiledMap:new(world, mapfile)
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self.wrapper = StiWrapper(self, mapfile, 0, 0)
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TiledMap.super.new(self, world)
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self.supportTileCollision = true
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self:setBackgroundColorFromTable(self.wrapper.sti.backgroundcolor)
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self.mapname = self:getMapName(mapfile)
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@ -38,18 +38,20 @@ end
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function Parent:drawCharset(charset, charId)
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local x, y = utils.math.floorCoord(self.x, self.y)
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y = y - 2
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love.graphics.setColor(1,1,1,0.5)
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self.assets.images["shadow"]:draw(x + 1, y + 10)
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self.assets.images["shadow"]:draw(x + 1, y + 11)
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utils.graphics.resetColor()
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if (not self.isTurning) then
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if (self:isMoving() and (not self.cantWalk)) then
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self.charsetManager:draw(self.charset, self.charId, self.charDir, x, y - 1)
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self.charsetManager:draw(self.charset, self.charId, self.charDir, x, y)
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else
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self.charsetManager:drawStanding(self.charset, self.charId, self.charDir, x, y - 1)
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self.charsetManager:drawStanding(self.charset, self.charId, self.charDir, x, y)
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end
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else
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self.charsetManager:drawTurning(self.charset, self.charId, x, y - 1)
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self.charsetManager:drawTurning(self.charset, self.charId, x, y)
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end
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end
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@ -14,6 +14,7 @@ function TiledMultiMap:new(world, subworld, file)
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self.w, self.h = 0, 0
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self:loadMaps()
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TiledMultiMap.super.new(self, world)
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self.supportTileCollision = true
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self:setBackgroundColorFromTable(self.data.color)
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self.mapname = self.data.areaName
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