battlesystem: add mask system
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2 changed files with 45 additions and 0 deletions
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sonic-radiance.love/assets/gui/tilemask.png
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sonic-radiance.love/assets/gui/tilemask.png
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@ -50,6 +50,8 @@ function BattleArena:loadRessources()
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self.textures.borders = love.graphics.newImage("assets/backgrounds/borders.png")
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self.textures.shadow = love.graphics.newImage("assets/sprites/shadow.png")
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self.emptytile = love.graphics.newImage("assets/gui/tilemask.png")
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self.quads = {}
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self.quads.tiles = {}
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self.quads.sptiles = {}
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@ -207,4 +209,47 @@ function BattleArena:drawTile(x, y, type, variant)
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end
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end
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function BattleArena:showMask(ox, oy, shape, size, direction)
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for i=1,12 do
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for j=1,7 do
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if self:isInMask(i, j, ox, oy, shape, size, direction) then
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local x, y = self:gridToPixel(i, j)
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love.graphics.draw(self.emptytile, x, y)
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end
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end
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end
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end
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function BattleArena:isInMask(x, y, ox, oy, shape, size, direction)
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local direction = direction or 1
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local shape = shape or "point"
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if shape == "point" then
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return ((x == ox) and (y == oy))
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elseif shape == "square" then
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local x1 = ox - math.floor(size/2)
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local x2 = ox + math.ceil(size/2)
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local y1 = oy - math.floor(size/2)
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local y2 = oy + math.ceil(size/2)
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return ((x >= x1) and (x <= x2) and (y >= y1) and (y <= y2))
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elseif shape == "circle" then
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local lenght = utils.math.pointDistance(x, y, ox, oy)
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return (lenght <= size)
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elseif shape == "fullheight" then
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local x2 = ox + (size*direction)
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return ((x >= ox) and (x <= x2))
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elseif shape == "fullwidth" then
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local y2 = oy + (size*direction)
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return ((y >= oy) and (y <= y2))
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elseif shape == "line" then
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local x2 = ox + (size*direction)
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return ((y == oy) and (x >= ox) and (x <= x2))
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elseif shape == "column" then
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local y2 = oy + (size*direction)
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return ((x == ox) and (y >= oy) and (y <= y2))
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elseif shape == "everything" then
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return true
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end
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end
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return BattleArena
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