fix: add fallback for animations
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1 changed files with 10 additions and 1 deletions
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@ -87,9 +87,18 @@ function Animator:changeAnimation(name, restart)
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restart = restart or false
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end
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if (self.sprite.data.animations[name] ~= nil) then
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self.currentAnimation = name
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else
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self.currentAnimation = self.sprite.data.metadata.defaultAnim
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end
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self.animationData = self.sprite.data.animations[self.currentAnimation]
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if (self.animationData == nil) then
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error("animation " .. self.currentAnimation .. " not found.")
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end
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if (restart == true) then
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self.frame = self.animationData.startAt
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self.frameTimer = 0
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