fix: some slight balancing work
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parent
b530a09119
commit
8421b8ae97
3 changed files with 10 additions and 8 deletions
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@ -1,12 +1,12 @@
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return {
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return {
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hpmax = 50, --
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hpmax = 25, --
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ppmax = 20, --
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ppmax = 20, --
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attack = 10, --
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attack = 15, --
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power = 20, --
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power = 20, --
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defense = 10, --
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defense = 05, --
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technic = 10, --
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technic = 10, --
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mind = 10, --
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mind = 10, --
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luck = 02, --
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luck = 02, --
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speed = 25, --
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speed = 15, --
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}
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}
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@ -4,8 +4,8 @@ CONST.RANK_E = 10
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CONST.RANK_D = 15
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CONST.RANK_D = 15
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CONST.RANK_C = 20
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CONST.RANK_C = 20
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CONST.RANK_B = 30
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CONST.RANK_B = 30
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CONST.RANK_A = 40
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CONST.RANK_A = 45
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CONST.RANK_S = 50
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CONST.RANK_S = 60
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CONST.MULT_HP = 4.5
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CONST.MULT_HP = 4.5
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return CONST
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return CONST
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@ -8,8 +8,10 @@ maputils.CONST.STARTY = 90
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function maputils.sortBattlers(a, b)
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function maputils.sortBattlers(a, b)
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local astats = a.fighter:getStats()
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local astats = a.fighter:getStats()
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local bstats = b.fighter:getStats()
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local bstats = b.fighter:getStats()
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local aspeed = astats.speed / 1.5 * a.number
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local aspeed = astats.speed / (3 ^ (a.number-1))
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local bspeed = bstats.speed / 1.5 * b.number
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local bspeed = bstats.speed / (3 ^ (b.number-1))
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print(a.fighter.name, a.number, aspeed, b.fighter.name, b.number, bspeed)
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if (aspeed == bspeed) then
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if (aspeed == bspeed) then
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