assets: add needed assets for the battle system

This commit is contained in:
Kazhnuz 2019-03-10 13:35:35 +01:00
parent f43f4e81b5
commit 824fcb866b
22 changed files with 10 additions and 10 deletions

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@ -32,7 +32,7 @@ function love.load()
core = Core() core = Core()
game = Game() game = Game()
scenes.title() scenes.cbs()
end end
function love.update(dt) function love.update(dt)

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@ -7,10 +7,10 @@ function Background:new(controller, levelname)
local borderline = self.controller.datas.borders or 1 local borderline = self.controller.datas.borders or 1
self.textures = {} self.textures = {}
self.textures.tiles = love.graphics.newImage("assets/levels/normaltile.png") self.textures.tiles = love.graphics.newImage("assets/backgrounds/normaltile.png")
self.textures.back1 = love.graphics.newImage("assets/levels/backgrounds/" .. backname .. "-back.png") self.textures.back1 = love.graphics.newImage("assets/backgrounds/parallax/" .. backname .. "-back.png")
self.textures.back2 = love.graphics.newImage("assets/levels/backgrounds/" .. backname .. "-fore.png") self.textures.back2 = love.graphics.newImage("assets/backgrounds/parallax/" .. backname .. "-fore.png")
self.textures.borders = love.graphics.newImage("assets/levels/borders.png") self.textures.borders = love.graphics.newImage("assets/backgrounds/borders.png")
self.quads = {} self.quads = {}
self.quads.tiles = {} self.quads.tiles = {}

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@ -43,11 +43,11 @@ function BattleArena:loadRessources()
local borderline = self.datas.borders or 1 local borderline = self.datas.borders or 1
self.textures = {} self.textures = {}
self.textures.tiles = love.graphics.newImage("assets/levels/normaltile.png") self.textures.tiles = love.graphics.newImage("assets/backgrounds/normaltile.png")
self.textures.sptiles = love.graphics.newImage("assets/levels/specialtile.png") self.textures.sptiles = love.graphics.newImage("assets/backgrounds/specialtile.png")
self.textures.back1 = love.graphics.newImage("assets/levels/backgrounds/" .. backname .. "-back.png") self.textures.back1 = love.graphics.newImage("assets/backgrounds/parallax/" .. backname .. "-back.png")
self.textures.back2 = love.graphics.newImage("assets/levels/backgrounds/" .. backname .. "-fore.png") self.textures.back2 = love.graphics.newImage("assets/backgrounds/parallax/" .. backname .. "-fore.png")
self.textures.borders = love.graphics.newImage("assets/levels/borders.png") self.textures.borders = love.graphics.newImage("assets/backgrounds/borders.png")
self.textures.shadow = love.graphics.newImage("assets/sprites/shadow.png") self.textures.shadow = love.graphics.newImage("assets/sprites/shadow.png")
self.quads = {} self.quads = {}