feat: add a better menu structure outside debug
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parent
5f18f79ed6
commit
801e332b69
6 changed files with 31 additions and 16 deletions
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@ -27,10 +27,13 @@ local Game = require "game"
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scenes = require "scenes"
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function love.load()
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core = Core(true)
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core = Core(false)
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game = Game()
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scenes.debug.menu()
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if (core.debug.active) then
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scenes.debug.menu()
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else
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scenes.title()
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end
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end
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function love.update(dt)
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@ -6,8 +6,10 @@ function ParentPanel:new()
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end
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function ParentPanel:draw(x, y, w, h)
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love.graphics.draw(self.panelBackground, x, y)
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self:drawContent(x+8, y+8)
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if (core.debug.active) then
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love.graphics.draw(self.panelBackground, x, y)
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self:drawContent(x+8, y+8)
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end
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end
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function ParentPanel:drawContent(x, y)
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@ -6,16 +6,16 @@ local panels = require "scenes.debug.menu.infopanel"
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local battleutils = require "game.utils.battle"
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local itemutils = require "game.utils.items"
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local gui = require "game.modules.gui"
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function DebugMenu:new()
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DebugMenu.super.new(self)
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self.assets:batchImport("scenes.debug.commons.assets")
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menu.commons.DebugMenu(self, "BaseMenu")
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menu.commons.SceneWidget(self, "BaseMenu", scenes.title, "Launch Game")
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self:buildBattleMenu()
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self:buildOverworldMenu()
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self:buildSaveMenu()
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self:buildOtherMenu()
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menu.commons.SceneWidget(self, "BaseMenu", scenes.overworld, "Start playing")
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menu.commons.SceneWidget(self, "BaseMenu", scenes.options, "Options")
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self:buildDebugMenu()
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menu.commons.SceneWidget(self, "BaseMenu", scenes.title, "Return to title")
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menu.ExitWidget(self, "BaseMenu")
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self.menusystem.menus["BaseMenu"]:finalize()
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@ -25,13 +25,23 @@ function DebugMenu:new()
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self.panel = panels.Gamedata()
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end
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function DebugMenu:buildDebugMenu()
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if (core.debug.active) then
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self:addSubMenu("debug", "BaseMenu", "Debug Menu")
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self:buildBattleMenu()
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--self:buildOverworldMenu()
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self:buildSaveMenu()
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self:buildOtherMenu()
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end
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end
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function DebugMenu:buildOverworldMenu()
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self:addSubMenu("overworld", "BaseMenu", "Overworld")
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self:addSubMenu("overworld", "debug", "Overworld")
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menu.commons.SceneWidget(self, "overworld", scenes.overworld, "Launch Overworld")
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end
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function DebugMenu:buildBattleMenu()
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self:addSubMenu("combat", "BaseMenu", "Battle System")
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self:addSubMenu("combat", "debug", "Battle System")
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self:addSubMenu("launchBattle", "combat", "Launch Battle")
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local listCat = battleutils.listCategories()
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@ -54,7 +64,7 @@ function DebugMenu:addBattles(battleCat)
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end
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function DebugMenu:buildSaveMenu()
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self:addSubMenu("save", "BaseMenu", "Save System", panels.Gamedata, nil)
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self:addSubMenu("save", "debug", "Save System", panels.Gamedata, nil)
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self:addSubMenu("characters", "save", "Characters", panels.Gamedata, nil)
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self:addSubMenu("team", "save", "Team Formation", panels.Team, nil)
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menu.ChangeLeaderWidget(self, "team")
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@ -88,7 +98,7 @@ function DebugMenu:addInventory()
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end
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function DebugMenu:buildOtherMenu()
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self:addSubMenu("other", "BaseMenu", "Other gameplay")
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self:addSubMenu("other", "debug", "Other gameplay")
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self:addSubMenu("battle", "other", "Sonic Battle Maps")
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local mapList = require "datas.gamedata.maps.battle"
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for i, name in ipairs(mapList) do
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@ -117,8 +127,8 @@ end
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function DebugMenu:draw()
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if (self.menusystem.isActive) then
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self.assets.fonts["small"]:print("## SONIC RADIANCE - DEBUG MENU ##", 424/2, 8, "center")
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self.assets.fonts["small"]:print("v" .. game.version, 424 - 8, 240 - 22, "right")
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self.assets.fonts["small"]:print("## SONIC RADIANCE - MAIN MENU ##", 424/2, 8, "center")
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self.assets.fonts["small"]:print("v" .. game.version, 424 - 8, 240 - 20, "right")
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self.panel:draw(240, 48)
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end
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