chore: place all asset pack in asset folder
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parent
3d3fdc44c0
commit
7a0eeaed1a
14 changed files with 10 additions and 10 deletions
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@ -8,8 +8,8 @@ function PlayStyle:new(supportedLevels, missionfile)
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PlayStyle.super.new(self)
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PlayStyle.super.new(self)
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self.timer = 0
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self.timer = 0
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self.assets:batchImport("game.modules.gui.assets")
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self.assets:batchImport("assets.commons")
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self.assets:batchImport("game.modules.subgames.assets")
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self.assets:batchImport("assets.subgames")
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--self:loadMissionFile(supportedLevels, missionfile)
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--self:loadMissionFile(supportedLevels, missionfile)
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PauseMenu(self)
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PauseMenu(self)
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@ -14,7 +14,7 @@ local TweenManager = require "birb.classes.time"
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function BattleSystem:new(battleData)
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function BattleSystem:new(battleData)
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BattleSystem.super.new(self)
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BattleSystem.super.new(self)
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self.assets:batchImport("scenes.battlesystem.assets")
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self.assets:batchImport("assets.battle")
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self:playMusic(battleData.music)
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self:playMusic(battleData.music)
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@ -11,7 +11,7 @@ local TweenManager = require "birb.classes.time"
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function DebugMenu:new()
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function DebugMenu:new()
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DebugMenu.super.new(self)
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DebugMenu.super.new(self)
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self.assets:batchImport("scenes.menus.assets")
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self.assets:batchImport("assets.menus")
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menu.commons.MainMenu(self, "BaseMenu")
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menu.commons.MainMenu(self, "BaseMenu")
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menu.StartGameWidget(self, "BaseMenu")
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menu.StartGameWidget(self, "BaseMenu")
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menu.commons.SceneWidget(self, "BaseMenu", scenes.options, "Options")
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menu.commons.SceneWidget(self, "BaseMenu", scenes.options, "Options")
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@ -8,7 +8,7 @@ local Sprite = require "birb.modules.assets.types.sprites"
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function CharAnimViewer:new()
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function CharAnimViewer:new()
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CharAnimViewer.super.new(self)
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CharAnimViewer.super.new(self)
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self.assets:batchImport("scenes.debug.commons.assets")
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self.assets:batchImport("assets.debug")
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local mainMenu = menu.commons.DebugMenu(self, "MainMenu")
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local mainMenu = menu.commons.DebugMenu(self, "MainMenu")
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self:setBackground("city")
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self:setBackground("city")
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@ -8,7 +8,7 @@ local backgroundList = require "datas.gamedata.maps.shoot.zones"
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function BackgroundViewer:new()
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function BackgroundViewer:new()
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BackgroundViewer.super.new(self)
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BackgroundViewer.super.new(self)
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self.assets:batchImport("scenes.debug.commons.assets")
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self.assets:batchImport("assets.debug")
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menu.commons.DebugMenu(self, "MainMenu")
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menu.commons.DebugMenu(self, "MainMenu")
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self:setBackground("city")
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self:setBackground("city")
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@ -10,7 +10,7 @@ local MenuBack = require "game.modules.gui.menuback"
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function OptionsMenu:new()
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function OptionsMenu:new()
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OptionsMenu.super.new(self)
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OptionsMenu.super.new(self)
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self.assets:batchImport("scenes.menus.assets")
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self.assets:batchImport("assets.menus")
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self:addMenu("main", true)
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self:addMenu("main", true)
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self:addSubMenu("video", "Video")
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self:addSubMenu("video", "Video")
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self:addSubMenu("audio", "Audio")
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self:addSubMenu("audio", "Audio")
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@ -37,7 +37,7 @@ function TitleScreen:new(fromMenu)
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local fromMenu = (fromMenu == true)
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local fromMenu = (fromMenu == true)
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self.borders = gui.newBorder(424, 30, 8)
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self.borders = gui.newBorder(424, 30, 8)
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self.assets:batchImport("scenes.menus.assets")
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self.assets:batchImport("assets.menus")
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self.assets:addImage("logo", "assets/artworks/logo.png")
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self.assets:addImage("logo", "assets/artworks/logo.png")
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self.assets:addTileset("charicons", "assets/sprites/characters/charicons")
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self.assets:addTileset("charicons", "assets/sprites/characters/charicons")
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self.assets.fonts["small"]:setLineHeight(16/18)
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self.assets.fonts["small"]:setLineHeight(16/18)
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@ -38,8 +38,8 @@ local MessageQueue = require "game.modules.messagequeue"
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function OverWorld:new(area, playerx, playery)
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function OverWorld:new(area, playerx, playery)
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OverWorld.super.new(self)
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OverWorld.super.new(self)
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self.charsetManager = CharsetManager(self)
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self.charsetManager = CharsetManager(self)
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self.assets:batchImport("game.modules.gui.assets")
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self.assets:batchImport("assets.commons")
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self.assets:batchImport("scenes.overworld.assets")
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self.assets:batchImport("assets.overworld")
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self.assets.fonts["small"]:setLineHeight(16/18)
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self.assets.fonts["small"]:setLineHeight(16/18)
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self.assets.fonts["small"]:setFilter("shadow")
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self.assets.fonts["small"]:setFilter("shadow")
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