chore: place all asset pack in asset folder

This commit is contained in:
Kazhnuz 2021-08-15 16:01:25 +02:00
parent 3d3fdc44c0
commit 7a0eeaed1a
14 changed files with 10 additions and 10 deletions

View file

@ -8,8 +8,8 @@ function PlayStyle:new(supportedLevels, missionfile)
PlayStyle.super.new(self) PlayStyle.super.new(self)
self.timer = 0 self.timer = 0
self.assets:batchImport("game.modules.gui.assets") self.assets:batchImport("assets.commons")
self.assets:batchImport("game.modules.subgames.assets") self.assets:batchImport("assets.subgames")
--self:loadMissionFile(supportedLevels, missionfile) --self:loadMissionFile(supportedLevels, missionfile)
PauseMenu(self) PauseMenu(self)

View file

@ -14,7 +14,7 @@ local TweenManager = require "birb.classes.time"
function BattleSystem:new(battleData) function BattleSystem:new(battleData)
BattleSystem.super.new(self) BattleSystem.super.new(self)
self.assets:batchImport("scenes.battlesystem.assets") self.assets:batchImport("assets.battle")
self:playMusic(battleData.music) self:playMusic(battleData.music)

View file

@ -11,7 +11,7 @@ local TweenManager = require "birb.classes.time"
function DebugMenu:new() function DebugMenu:new()
DebugMenu.super.new(self) DebugMenu.super.new(self)
self.assets:batchImport("scenes.menus.assets") self.assets:batchImport("assets.menus")
menu.commons.MainMenu(self, "BaseMenu") menu.commons.MainMenu(self, "BaseMenu")
menu.StartGameWidget(self, "BaseMenu") menu.StartGameWidget(self, "BaseMenu")
menu.commons.SceneWidget(self, "BaseMenu", scenes.options, "Options") menu.commons.SceneWidget(self, "BaseMenu", scenes.options, "Options")

View file

@ -8,7 +8,7 @@ local Sprite = require "birb.modules.assets.types.sprites"
function CharAnimViewer:new() function CharAnimViewer:new()
CharAnimViewer.super.new(self) CharAnimViewer.super.new(self)
self.assets:batchImport("scenes.debug.commons.assets") self.assets:batchImport("assets.debug")
local mainMenu = menu.commons.DebugMenu(self, "MainMenu") local mainMenu = menu.commons.DebugMenu(self, "MainMenu")
self:setBackground("city") self:setBackground("city")

View file

@ -8,7 +8,7 @@ local backgroundList = require "datas.gamedata.maps.shoot.zones"
function BackgroundViewer:new() function BackgroundViewer:new()
BackgroundViewer.super.new(self) BackgroundViewer.super.new(self)
self.assets:batchImport("scenes.debug.commons.assets") self.assets:batchImport("assets.debug")
menu.commons.DebugMenu(self, "MainMenu") menu.commons.DebugMenu(self, "MainMenu")
self:setBackground("city") self:setBackground("city")

View file

@ -10,7 +10,7 @@ local MenuBack = require "game.modules.gui.menuback"
function OptionsMenu:new() function OptionsMenu:new()
OptionsMenu.super.new(self) OptionsMenu.super.new(self)
self.assets:batchImport("scenes.menus.assets") self.assets:batchImport("assets.menus")
self:addMenu("main", true) self:addMenu("main", true)
self:addSubMenu("video", "Video") self:addSubMenu("video", "Video")
self:addSubMenu("audio", "Audio") self:addSubMenu("audio", "Audio")

View file

@ -37,7 +37,7 @@ function TitleScreen:new(fromMenu)
local fromMenu = (fromMenu == true) local fromMenu = (fromMenu == true)
self.borders = gui.newBorder(424, 30, 8) self.borders = gui.newBorder(424, 30, 8)
self.assets:batchImport("scenes.menus.assets") self.assets:batchImport("assets.menus")
self.assets:addImage("logo", "assets/artworks/logo.png") self.assets:addImage("logo", "assets/artworks/logo.png")
self.assets:addTileset("charicons", "assets/sprites/characters/charicons") self.assets:addTileset("charicons", "assets/sprites/characters/charicons")
self.assets.fonts["small"]:setLineHeight(16/18) self.assets.fonts["small"]:setLineHeight(16/18)

View file

@ -38,8 +38,8 @@ local MessageQueue = require "game.modules.messagequeue"
function OverWorld:new(area, playerx, playery) function OverWorld:new(area, playerx, playery)
OverWorld.super.new(self) OverWorld.super.new(self)
self.charsetManager = CharsetManager(self) self.charsetManager = CharsetManager(self)
self.assets:batchImport("game.modules.gui.assets") self.assets:batchImport("assets.commons")
self.assets:batchImport("scenes.overworld.assets") self.assets:batchImport("assets.overworld")
self.assets.fonts["small"]:setLineHeight(16/18) self.assets.fonts["small"]:setLineHeight(16/18)
self.assets.fonts["small"]:setFilter("shadow") self.assets.fonts["small"]:setFilter("shadow")