feat(shootmap): add cliff drawing
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1 changed files with 13 additions and 1 deletions
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@ -10,7 +10,7 @@ function ShootMap:new(world, maptype, mapname)
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ShootMap.super.new(self, world)
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ShootMap.super.new(self, world)
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self:setPadding(0, 0, 0, 0)
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self:setPadding(0, 0, 0, 0)
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self:generateTextures(1, "city")
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self:generateTextures(2, "tunnel")
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end
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end
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function ShootMap:loadCollisions()
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function ShootMap:loadCollisions()
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@ -89,6 +89,7 @@ function ShootMap:addParallax(filename)
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filename = backfolder .. filename
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filename = backfolder .. filename
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self.texture.back1 = love.graphics.newImage(filename .. "-back.png")
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self.texture.back1 = love.graphics.newImage(filename .. "-back.png")
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self.texture.back2 = love.graphics.newImage(filename .. "-fore.png")
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self.texture.back2 = love.graphics.newImage(filename .. "-fore.png")
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self.texture.cliff = love.graphics.newImage(filename .. "-cliff.png")
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end
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end
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function ShootMap:drawParallax(x, y, w, h)
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function ShootMap:drawParallax(x, y, w, h)
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@ -103,6 +104,7 @@ function ShootMap:drawParallax(x, y, w, h)
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self:drawBorder(x, y + 10)
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self:drawBorder(x, y + 10)
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self:drawBorder(x, y - 100)
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self:drawBorder(x, y - 100)
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self:drawCliff(x, y - 110, w, h)
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end
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end
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function ShootMap:drawBackground(x, y, w, h)
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function ShootMap:drawBackground(x, y, w, h)
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@ -130,4 +132,14 @@ function ShootMap:drawBorder(x, y)
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end
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end
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end
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end
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function ShootMap:drawCliff(x, y, w, h)
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local w2, h2 = self.texture.cliff:getDimensions()
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local imax = math.ceil(w / w2) + 1
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for i=1, imax do
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local x1 = (x) % w2
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love.graphics.draw(self.texture.cliff, (i-1)*w2 - x1, -y, 0, 1, 1, 0, 0)
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end
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end
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return ShootMap
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return ShootMap
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