feat: add base test scene
This commit is contained in:
parent
27cf265287
commit
7135204c9a
12 changed files with 640 additions and 20 deletions
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@ -2,6 +2,8 @@ return {
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metadata = {
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ox = 32,
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animations = {
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380
sonic-radiance.love/datas/gamedata/maps/sti/test/arena.lua
Normal file
380
sonic-radiance.love/datas/gamedata/maps/sti/test/arena.lua
Normal file
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@ -0,0 +1,380 @@
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width = 32,
|
||||
height = 32,
|
||||
rotation = 0,
|
||||
visible = true,
|
||||
properties = {}
|
||||
},
|
||||
{
|
||||
id = 17,
|
||||
name = "",
|
||||
type = "",
|
||||
shape = "rectangle",
|
||||
x = 80,
|
||||
y = 288,
|
||||
width = 32,
|
||||
height = 32,
|
||||
rotation = 0,
|
||||
visible = true,
|
||||
properties = {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
108
sonic-radiance.love/datas/gamedata/maps/sti/test/arena.tmx
Normal file
108
sonic-radiance.love/datas/gamedata/maps/sti/test/arena.tmx
Normal file
|
@ -0,0 +1,108 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.2" tiledversion="1.2.2" orientation="orthogonal" renderorder="right-down" width="30" height="30" tilewidth="16" tileheight="16" infinite="0" nextlayerid="5" nextobjectid="18">
|
||||
<tileset firstgid="1" source="overworld.tsx"/>
|
||||
<layer id="1" name="Calque de Tile 1" width="30" height="30">
|
||||
<data encoding="csv">
|
||||
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
|
||||
3,399,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,400,3,
|
||||
3,339,402,402,402,402,402,402,402,402,402,402,402,402,402,402,402,402,402,402,402,402,402,402,402,402,402,402,337,3,
|
||||
3,339,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,434,337,3,
|
||||
3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
|
||||
3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
|
||||
3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
|
||||
3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
|
||||
3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
|
||||
3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
|
||||
3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
|
||||
3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
|
||||
3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
|
||||
3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
|
||||
3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
|
||||
3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
|
||||
3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
|
||||
3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
|
||||
3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
|
||||
3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
|
||||
3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
|
||||
3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
|
||||
3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
|
||||
3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
|
||||
3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
|
||||
3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
|
||||
3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
|
||||
3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
|
||||
3,431,306,306,306,306,306,306,306,306,306,306,306,306,306,306,306,306,306,306,306,306,306,306,306,306,306,306,432,3,
|
||||
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="2" name="Rochers" width="30" height="30">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,84,85,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,84,85,0,0,0,0,0,0,0,0,84,85,0,0,0,0,116,117,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,116,117,0,0,0,0,0,0,0,0,116,117,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,84,85,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,116,117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,84,85,0,0,0,0,0,0,
|
||||
0,0,0,0,0,84,85,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,116,117,0,0,0,0,0,0,
|
||||
0,0,0,0,0,116,117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,84,85,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,84,85,0,0,0,0,0,0,116,117,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,116,117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="3" name="player">
|
||||
<object id="1" x="48" y="80" width="16" height="16">
|
||||
<properties>
|
||||
<property name="id" type="int" value="1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="2" x="416" y="80" width="16" height="16">
|
||||
<properties>
|
||||
<property name="id" type="int" value="1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="3" x="48" y="416" width="16" height="16">
|
||||
<properties>
|
||||
<property name="id" type="int" value="3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="4" x="416" y="416" width="16" height="16">
|
||||
<properties>
|
||||
<property name="id" type="int" value="4"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="4" name="wall">
|
||||
<object id="5" x="0" y="0" width="480" height="64"/>
|
||||
<object id="6" x="448" y="64" width="32" height="416"/>
|
||||
<object id="7" x="32" y="448" width="416" height="32"/>
|
||||
<object id="8" x="0" y="64" width="32" height="416"/>
|
||||
<object id="9" x="112" y="128" width="32" height="32"/>
|
||||
<object id="10" x="272" y="128" width="32" height="32"/>
|
||||
<object id="12" x="368" y="112" width="32" height="32"/>
|
||||
<object id="13" x="192" y="224" width="32" height="32"/>
|
||||
<object id="14" x="352" y="272" width="32" height="32"/>
|
||||
<object id="15" x="256" y="368" width="32" height="32"/>
|
||||
<object id="16" x="128" y="384" width="32" height="32"/>
|
||||
<object id="17" x="80" y="288" width="32" height="32"/>
|
||||
</objectgroup>
|
||||
</map>
|
BIN
sonic-radiance.love/datas/gamedata/maps/sti/test/overworld.png
Normal file
BIN
sonic-radiance.love/datas/gamedata/maps/sti/test/overworld.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 14 KiB |
|
@ -0,0 +1,4 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.2" tiledversion="1.2.2" name="overworld" tilewidth="16" tileheight="16" tilecount="480" columns="32">
|
||||
<image source="overworld.png" width="512" height="240"/>
|
||||
</tileset>
|
|
@ -30,7 +30,7 @@ function love.load()
|
|||
core = Core()
|
||||
game = Game()
|
||||
|
||||
scenes.cbs()
|
||||
scenes.test()
|
||||
end
|
||||
|
||||
function love.update(dt)
|
||||
|
|
13
sonic-radiance.love/scenes/test_scene/actors/init.lua
Normal file
13
sonic-radiance.love/scenes/test_scene/actors/init.lua
Normal file
|
@ -0,0 +1,13 @@
|
|||
local Obj = {}
|
||||
|
||||
-- On charge toutes les différentes types d'acteurs
|
||||
local cwd = (...):gsub('%.init$', '') .. "."
|
||||
Obj.Player = require(cwd .. "player")
|
||||
|
||||
Obj.index = {}
|
||||
Obj.index["player"] = Obj.Player
|
||||
|
||||
Obj.collisions = {}
|
||||
Obj.collisions["wall"] = require(cwd .. "wall")
|
||||
|
||||
return Obj
|
14
sonic-radiance.love/scenes/test_scene/actors/parent.lua
Normal file
14
sonic-radiance.love/scenes/test_scene/actors/parent.lua
Normal file
|
@ -0,0 +1,14 @@
|
|||
local Base = require "core.modules.world.actors.actor3D"
|
||||
local Parent = Base:extend()
|
||||
|
||||
function Parent:new(world, type, x, y, z, w, h, d, isSolid)
|
||||
self.scene = world.scene
|
||||
Parent.super.new(self, world, type, x, y, z, w, h, d, isSolid)
|
||||
end
|
||||
|
||||
function Parent:draw()
|
||||
Parent.super.draw(self)
|
||||
self:drawMainHitbox()
|
||||
end
|
||||
|
||||
return Parent
|
74
sonic-radiance.love/scenes/test_scene/actors/player.lua
Normal file
74
sonic-radiance.love/scenes/test_scene/actors/player.lua
Normal file
|
@ -0,0 +1,74 @@
|
|||
local cwd = (...):gsub('%.player$', '') .. "."
|
||||
local Parent = require(cwd .. "parent")
|
||||
local Player = Parent:extend()
|
||||
|
||||
function Player:new(world, x, y, z, id)
|
||||
Player.super.new(self, world, "player", x, y, 0, 16, 16, 24, true)
|
||||
self:setGravity(480)
|
||||
|
||||
self:setSprite("sonic", 8, 12)
|
||||
self:cloneSprite()
|
||||
end
|
||||
|
||||
function Player:updateStart(dt)
|
||||
self.xfrc, self.yfrc = 480*3, 480*3
|
||||
|
||||
if self.keys["up"].isDown then
|
||||
self.ysp = -120
|
||||
end
|
||||
if self.keys["down"].isDown then
|
||||
self.ysp = 120
|
||||
end
|
||||
if self.keys["left"].isDown then
|
||||
self.xsp = -120
|
||||
end
|
||||
if self.keys["right"].isDown then
|
||||
self.xsp = 120
|
||||
end
|
||||
|
||||
if self.keys["A"].isDown and (self.onGround) then
|
||||
self.zsp = 280
|
||||
end
|
||||
end
|
||||
|
||||
function Player:updateEnd(dt)
|
||||
self:setAnimation()
|
||||
end
|
||||
|
||||
function Player:setAnimation()
|
||||
local gsp = utils.math.pointDistance(0, 0, self.xsp, self.ysp)
|
||||
self:setCustomSpeed(math.abs(gsp) / 12)
|
||||
self:setDirection(self.xsp)
|
||||
if (self.isPunching) then
|
||||
self:changeAnimation("walk", false)
|
||||
else
|
||||
if (self.onGround) then
|
||||
if (math.abs(self.xsp) > 0) or (math.abs(self.ysp) > 0) then
|
||||
self:changeAnimation("walk", false)
|
||||
else
|
||||
self:changeAnimation("idle", false)
|
||||
end
|
||||
else
|
||||
self:changeAnimation("idle", true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Player:setDirection(direction)
|
||||
direction = direction or 0
|
||||
if direction ~= 0 then
|
||||
direction = utils.math.sign(direction)
|
||||
self.direction = direction
|
||||
self:setSpriteScallingX(direction)
|
||||
end
|
||||
end
|
||||
|
||||
function Player:draw()
|
||||
Player.super.draw(self)
|
||||
end
|
||||
|
||||
function Player:drawHUD(id)
|
||||
love.graphics.print(id .. " test", 4, 4)
|
||||
end
|
||||
|
||||
return Player
|
10
sonic-radiance.love/scenes/test_scene/actors/wall.lua
Normal file
10
sonic-radiance.love/scenes/test_scene/actors/wall.lua
Normal file
|
@ -0,0 +1,10 @@
|
|||
local Base = require "core.modules.world.actors.actor3D"
|
||||
local Wall = Base:extend()
|
||||
|
||||
function Wall:new(world, x, y, z, w, h, d)
|
||||
Wall.super.new(self, world, "wall", x, y, z, w, h, d, true)
|
||||
self:setDebugColor(0,0,0)
|
||||
self.boxes.Base(self, w, h, d)
|
||||
end
|
||||
|
||||
return Wall
|
17
sonic-radiance.love/scenes/test_scene/assets.lua
Normal file
17
sonic-radiance.love/scenes/test_scene/assets.lua
Normal file
|
@ -0,0 +1,17 @@
|
|||
return {
|
||||
["textures"] = {
|
||||
|
||||
},
|
||||
["sprites"] = {
|
||||
{"sonic", "assets/sprites/characters/sonic"},
|
||||
{"ring", "assets/sprites/items/ring"}
|
||||
},
|
||||
["imagefonts"] = {
|
||||
--{"medium", "assets/fonts/medium"}
|
||||
},
|
||||
["sfx"] = {
|
||||
--{"navigate", "assets/sfx/menu_move.mp3"},
|
||||
--{"confirm", "assets/sfx/menu_confirm.mp3"},
|
||||
--{"cancel", "assets/sfx/menu_error.mp3"},
|
||||
}
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
-- scenes/test :: a basic test scene
|
||||
-- scenes/moveplayer3D :: a basic player movement example in fake3D
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
||||
|
@ -22,26 +22,24 @@
|
|||
]]
|
||||
|
||||
local Scene = require "core.modules.scenes"
|
||||
local TestScene = Scene:extend()
|
||||
local MovePlayer = Scene:extend()
|
||||
|
||||
function TestScene:new()
|
||||
TestScene.super.new(self)
|
||||
local World = require "core.modules.world.world3D"
|
||||
|
||||
self.i = 0
|
||||
function MovePlayer:new(playerNumber, cameraMode)
|
||||
local playerNumber = playerNumber or 1
|
||||
local cameraMode = cameraMode or "split"
|
||||
|
||||
self:register()
|
||||
MovePlayer.super.new(self)
|
||||
self.assets:batchImport("scenes.test_scene.assets")
|
||||
|
||||
World(self, "scenes.test_scene.actors", "datas/gamedata/maps/sti/test/arena.lua")
|
||||
|
||||
self.world:setPlayerNumber(playerNumber)
|
||||
self.world.cameras:setMode(cameraMode)
|
||||
|
||||
self.world:loadMap()
|
||||
self.world.obj.collisions["wall"](self.world, 0,0,-16,1000, 1000, 16)
|
||||
end
|
||||
|
||||
function TestScene:update(dt)
|
||||
self.i = self.i + dt
|
||||
end
|
||||
|
||||
function TestScene:draw()
|
||||
love.graphics.setColor(0, 0, 1, 1)
|
||||
love.graphics.rectangle("fill", 0, 0, 424, 240)
|
||||
|
||||
love.graphics.setColor(0, 0, 0, 1)
|
||||
love.graphics.print(self.i .. " ; " .. self.mouse.x .. ":" .. self.mouse.y, 16, 16)
|
||||
end
|
||||
|
||||
return TestScene
|
||||
return MovePlayer
|
||||
|
|
Loading…
Reference in a new issue