chore: add a basic abstractmob system
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3 changed files with 74 additions and 5 deletions
26
sonic-radiance.love/game/abstractmobs/ennemy.lua
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26
sonic-radiance.love/game/abstractmobs/ennemy.lua
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AbstractMobParent = require "game.abstractmobs.parent"
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AbstractEnnemy = AbstractMobParent:extend()
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function AbstractEnnemy:new(name)
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self.simplename = name
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self.super.new(self)
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end
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function AbstractEnnemy:initBasicElements()
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self.data = require("datas.gamedata.ennemies." .. self.simplename)
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self.name = self.data.name
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self.fullname = self.data.fullname
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self.turns = self.data.turns
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end
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function AbstractEnnemy:createStats()
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return require("datas.gamedata.ennemies." .. self.simplename .. ".stats")
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end
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function AbstractEnnemy:createSkills()
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return require("datas.gamedata.ennemies." .. self.simplename .. ".skills")
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end
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return AbstractEnnemy
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45
sonic-radiance.love/game/abstractmobs/parent.lua
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sonic-radiance.love/game/abstractmobs/parent.lua
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local AbstractMobParent = Object:extend()
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function AbstractMobParent:new()
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self:initBasicElements()
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self.stats = self:createStats()
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self.skills = self:createSkills()
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self:initLife()
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end
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function AbstractMobParent:initBasicElements()
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self.name = "PlaceHolder"
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self.fullname = "PlaceHolder"
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self.turns = 2
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end
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function AbstractMobParent:createStats()
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local stats = {}
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stats.hpmax = 0
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stats.ppmax = 0
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stats.attack = 0
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stats.power = 0
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stats.defense = 0
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stats.technic = 0
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stats.mind = 0
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stats.speed = 0
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return stats
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end
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function AbstractMobParent:createSkills()
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return {}
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end
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function AbstractMobParent:initLife()
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self.hp = self.stats.hpmax
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self.mp = self.stats.mpmax
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self.status = 0
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end
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function AbstractMobParent:getStats()
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return self.stats
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end
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return AbstractMobParent
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@ -1,15 +1,13 @@
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local EnnemyManager = Object:extend()
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local AbstractEnnemy = require "game.abstractmobs.ennemy"
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function EnnemyManager:new(controller)
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self.controller = controller
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end
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function EnnemyManager:getEnnemyData(ennemy)
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local data = require("datas.gamedata.ennemies." .. ennemy)
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data.skills = require("datas.gamedata.ennemies." .. ennemy .. ".skills")
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data.stats = require("datas.gamedata.ennemies." .. ennemy .. ".stats")
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return data
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return AbstractEnnemy(ennemy)
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end
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return EnnemyManager
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