parent
d0229f8aff
commit
693150029c
6 changed files with 108 additions and 3 deletions
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@ -86,11 +86,57 @@ end
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function CharacterManager:addToTeam(name)
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function CharacterManager:addToTeam(name)
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self:heal(name)
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self:heal(name)
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table.insert(self.team, name)
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if (#self.team < 4) then
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table.insert(self.team, name)
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end
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end
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end
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function CharacterManager:removeToTeam(teamid)
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function CharacterManager:removeToTeam(teamid)
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self.team[teamid] = ""
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if (#self.team > 1) then
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table.remove(self.team, teamid)
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end
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end
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function CharacterManager:getPositionInTeam(charName)
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local charId = -1
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for i,name in ipairs(self.team) do
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if (name == charName) then
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charId = i
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end
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end
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return charId
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end
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function CharacterManager:addOrRemoveToTeam(charName)
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local charId = self:getPositionInTeam(charName)
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if (charId == -1) then
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self:addToTeam(charName)
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else
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self:removeToTeam(charId)
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if (charId < self.active) then
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self.active = self.active - 1
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end
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end
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self:fixActiveCharacter()
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end
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function CharacterManager:setActiveCharacter(direction)
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local direction = direction or 1
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self.active = self.active + utils.math.sign(direction)
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if (self.active > #self.team) then
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self.active = 1
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end
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if (self.active < 1) then
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self.active = #self.team
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end
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end
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function CharacterManager:fixActiveCharacter()
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if (self.active < 1) then
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self.active = 1
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elseif (self.active > #self.team) then
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self.active = #self.team
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end
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end
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end
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function CharacterManager:getActiveCharacter()
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function CharacterManager:getActiveCharacter()
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@ -6,7 +6,7 @@ function Player:new(world, x, y, z, id)
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Player.super.new(self, world, "player", x, y, 0, 16, 12, 24, true)
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Player.super.new(self, world, "player", x, y, 0, 16, 12, 24, true)
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self:setGravity(480*2)
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self:setGravity(480*2)
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self.charName = game.characters.team[1]
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self.charName = game.characters:getActiveCharacter()
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self.assets:addSprite("player", "datas/gamedata/characters/" .. self.charName .. "/sprites")
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self.assets:addSprite("player", "datas/gamedata/characters/" .. self.charName .. "/sprites")
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self:setSprite("player", 8, 10)
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self:setSprite("player", 8, 10)
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self:cloneSprite()
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self:cloneSprite()
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@ -3,4 +3,5 @@ local folder = "scenes.debug.menu.infopanel."
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return {
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return {
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Gamedata = require(folder .. "gamedata"),
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Gamedata = require(folder .. "gamedata"),
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Character = require(folder .. "character"),
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Character = require(folder .. "character"),
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Team = require(folder .. "team"),
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}
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}
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22
sonic-radiance.love/scenes/debug/menu/infopanel/team.lua
Normal file
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sonic-radiance.love/scenes/debug/menu/infopanel/team.lua
Normal file
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@ -0,0 +1,22 @@
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local Parent = require "scenes.debug.menu.infopanel.parent"
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local TeamPanel = Parent:extend()
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function TeamPanel:new()
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TeamPanel.super.new(self)
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end
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function TeamPanel:drawContent(x, y)
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local debugString = "# Team" .. "\n"
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for i,name in ipairs(game.characters.team) do
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local char = game.characters.list[name]
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debugString = debugString .. "- " .. char.name
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if (game.characters.active == i) then
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debugString = debugString .. " (Active) "
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end
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debugString = debugString .. "\n"
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end
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love.graphics.print(debugString, x, y)
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end
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return TeamPanel
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@ -39,8 +39,11 @@ end
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function DebugMenu:buildSaveMenu()
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function DebugMenu:buildSaveMenu()
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self:addSubMenu("save", "BaseMenu", "Save System")
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self:addSubMenu("save", "BaseMenu", "Save System")
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self:addSubMenu("characters", "save", "Characters")
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self:addSubMenu("characters", "save", "Characters")
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self:addSubMenu("team", "save", "Team Formation", panels.Team, nil)
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menu.ChangeLeaderWidget(self, "team")
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for name, data in pairs(game.characters.list) do
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for name, data in pairs(game.characters.list) do
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self:addCharacterMenu(name, data)
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self:addCharacterMenu(name, data)
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menu.AddRemoveWidget(self, "team", data)
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end
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end
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self:addSubMenu("load", "save", "Load Saves")
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self:addSubMenu("load", "save", "Load Saves")
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@ -53,10 +56,12 @@ function DebugMenu:buildSaveMenu()
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menu.commons.SubMenuWidget(self, "save", "BaseMenu", "Back")
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menu.commons.SubMenuWidget(self, "save", "BaseMenu", "Back")
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menu.commons.SubMenuWidget(self, "characters", "save", "Back")
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menu.commons.SubMenuWidget(self, "characters", "save", "Back")
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menu.commons.SubMenuWidget(self, "load", "save", "Back")
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menu.commons.SubMenuWidget(self, "load", "save", "Back")
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menu.SubMenuWidget(self, "team", "save", "Back", panels.Gamedata, nil)
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end
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end
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function DebugMenu:addCharacterMenu(name, data)
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function DebugMenu:addCharacterMenu(name, data)
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self:addSubMenu(name, "characters", data.fullname, panels.Character, data)
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self:addSubMenu(name, "characters", data.fullname, panels.Character, data)
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menu.LevelUpWidget(self, name, data)
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menu.SubMenuWidget(self, name, "characters", "Back", panels.Gamedata, nil)
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menu.SubMenuWidget(self, name, "characters", "Back", panels.Gamedata, nil)
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end
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end
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@ -5,6 +5,9 @@ menu.ExitWidget = commons.DebugWidget:extend()
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menu.ShowBackgroundWidget = commons.DebugWidget:extend()
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menu.ShowBackgroundWidget = commons.DebugWidget:extend()
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menu.SaveWidget = commons.DebugWidget:extend()
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menu.SaveWidget = commons.DebugWidget:extend()
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menu.LoadWidget = commons.DebugWidget:extend()
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menu.LoadWidget = commons.DebugWidget:extend()
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menu.LevelUpWidget = commons.DebugWidget:extend()
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menu.AddRemoveWidget = commons.DebugWidget:extend()
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menu.ChangeLeaderWidget = commons.DebugWidget:extend()
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menu.SubMenuWidget = commons.SubMenuWidget:extend()
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menu.SubMenuWidget = commons.SubMenuWidget:extend()
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-- ExitWidget
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-- ExitWidget
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@ -56,6 +59,34 @@ function menu.SubMenuWidget:action()
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self.scene.panel = self.panel(self.panelArgument)
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self.scene.panel = self.panel(self.panelArgument)
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end
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end
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-- Level Up
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function menu.LevelUpWidget:new(scene, menuName, character)
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menu.ShowBackgroundWidget.super.new(self, scene, menuName, "Level Up")
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self.character = character
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end
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function menu.LevelUpWidget:action()
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self.character:levelUp()
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end
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-- Add Remove Widget
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function menu.AddRemoveWidget:new(scene, menuName, character)
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menu.AddRemoveWidget.super.new(self, scene, menuName, "Add/Remove " .. character.name)
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self.character = character
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end
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function menu.AddRemoveWidget:action()
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game.characters:addOrRemoveToTeam(self.character.simplename)
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end
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--Change Team Leader
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function menu.ChangeLeaderWidget:new(scene, menuName)
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menu.ShowBackgroundWidget.super.new(self, scene, menuName, "Change active character")
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end
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function menu.ChangeLeaderWidget:action()
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game.characters:setActiveCharacter(1)
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end
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return menu
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return menu
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