chore: merge menus' folders

This commit is contained in:
Kazhnuz 2021-08-15 16:26:05 +02:00
parent e5742fa500
commit 687d187fe3
32 changed files with 45 additions and 45 deletions

View file

@ -26,7 +26,7 @@ function CoreCBS:endBattle(isFleeing)
if (core.scenemanager:haveStoredScene("afterBattle")) then if (core.scenemanager:haveStoredScene("afterBattle")) then
core.scenemanager:setStoredScene("afterBattle") core.scenemanager:setStoredScene("afterBattle")
else else
scenes.debug.menu() scenes.menus.main()
end end
end, self.lastx, self.lasty) end, self.lastx, self.lasty)
self.lastx, self.lasty = DEFAULTX, DEFAULTY self.lastx, self.lasty = DEFAULTX, DEFAULTY

View file

@ -86,7 +86,7 @@ function PlayStyle:restartLevel()
end end
function PlayStyle:exitLevel() function PlayStyle:exitLevel()
scenes.title() scenes.menus.title()
end end
return PlayStyle return PlayStyle

View file

@ -28,5 +28,5 @@ scenes = require "scenes"
function love.load(args) function love.load(args)
print(utils.table.toString(args)) print(utils.table.toString(args))
birb.start("game", args) birb.start("game", args)
scenes.title() scenes.menus.title()
end end

View file

@ -66,7 +66,7 @@ function VictoryScreen:update(dt)
end end
if (keys["A"].isPressed) then if (keys["A"].isPressed) then
--placeholder, pour l'instant on retourne juste au menu --placeholder, pour l'instant on retourne juste au menu
scenes.debug.menu() scenes.menus.main()
end end
end end

View file

@ -1,8 +0,0 @@
return {
menu = require "scenes.debug.menu",
viewers = {
battleBack = require "scenes.debug.viewers.battleBack",
choregraphy = require "scenes.debug.viewers.choregraphy",
animation = require "scenes.debug.viewers.animation",
}
}

View file

@ -1,9 +1,7 @@
return { return {
test = require "scenes.subgames.testBattle", test = require "scenes.subgames.testBattle",
test2 = require "scenes.subgames.testShoot", test2 = require "scenes.subgames.testShoot",
title = require "scenes.menus.titlescreen",
cbs = require "scenes.battlesystem", cbs = require "scenes.battlesystem",
debug = require "scenes.debug", menus = require "scenes.menus",
options = require "scenes.menus.options",
overworld = require "scenes.overworld" overworld = require "scenes.overworld"
} }

View file

@ -1,5 +1,5 @@
local Scene = require "birb.modules.scenes" local Scene = require "birb.modules.scenes"
local menu = require "scenes.debug.viewers.animation.menu" local menu = require "scenes.menus.debugmenus.animation.menu"
local CharAnimViewer = Scene:extend() local CharAnimViewer = Scene:extend()
local Background = require "game.modules.drawing.parallaxBackground" local Background = require "game.modules.drawing.parallaxBackground"
@ -21,7 +21,7 @@ function CharAnimViewer:new()
menu.AnimationWidget(self, charName, animName) menu.AnimationWidget(self, charName, animName)
end end
end end
menu.commons.SceneWidget(self, "MainMenu", scenes.debug.menu, "Back") menu.commons.SceneWidget(self, "MainMenu", scenes.menus.main, "Back")
self.menusystem:activate() self.menusystem:activate()
self.menusystem:switchMenu("MainMenu") self.menusystem:switchMenu("MainMenu")

View file

@ -1,4 +1,4 @@
local commons = require "scenes.debug.commons.menu" local commons = require "scenes.menus.commons.menu"
local listMenu = require "game.modules.menus.list" local listMenu = require "game.modules.menus.list"
local menu = {} local menu = {}
menu.commons = commons menu.commons = commons

View file

@ -1,5 +1,5 @@
local Scene = require "birb.modules.scenes" local Scene = require "birb.modules.scenes"
local menu = require "scenes.debug.viewers.battleBack.menu" local menu = require "scenes.menus.debugmenus.battleBack.menu"
local BackgroundViewer = Scene:extend() local BackgroundViewer = Scene:extend()
local Background = require "game.modules.drawing.parallaxBackground" local Background = require "game.modules.drawing.parallaxBackground"
@ -17,7 +17,7 @@ function BackgroundViewer:new()
for backId, backgroundData in pairs(backgroundList) do for backId, backgroundData in pairs(backgroundList) do
menu.ShowBackgroundWidget(self, "MainMenu", backgroundData.name, backId) menu.ShowBackgroundWidget(self, "MainMenu", backgroundData.name, backId)
end end
menu.commons.SceneWidget(self, "MainMenu", scenes.debug.menu, "Back") menu.commons.SceneWidget(self, "MainMenu", scenes.menus.main, "Back")
self.menusystem:activate() self.menusystem:activate()
self.menusystem:switchMenu("MainMenu") self.menusystem:switchMenu("MainMenu")

View file

@ -1,4 +1,4 @@
local commons = require "scenes.debug.commons.menu" local commons = require "scenes.menus.commons.menu"
local listMenu = require "game.modules.menus.list" local listMenu = require "game.modules.menus.list"
local menu = {} local menu = {}
menu.commons = commons menu.commons = commons

View file

@ -1,10 +1,10 @@
local Scene = require "birb.modules.scenes" local Scene = require "birb.modules.scenes"
local menu = require "scenes.debug.viewers.choregraphy.menu" local menu = require "scenes.menus.debugmenus.choregraphy.menu"
local ChoregraphyViewer = Scene:extend() local ChoregraphyViewer = Scene:extend()
local World = require "scenes.battlesystem.world" local World = require "scenes.battlesystem.world"
local Fighter = require "scenes.debug.viewers.choregraphy.mocks.fighter" local Fighter = require "scenes.menus.debugmenus.choregraphy.mocks.fighter"
function ChoregraphyViewer:new() function ChoregraphyViewer:new()
ChoregraphyViewer.super.new(self) ChoregraphyViewer.super.new(self)
@ -25,7 +25,7 @@ function ChoregraphyViewer:buildMenu()
self.menusystem.menus["MainMenu"]:finalize() self.menusystem.menus["MainMenu"]:finalize()
self.menusystem:activate() self.menusystem:activate()
self.menusystem:switchMenu("MainMenu") self.menusystem:switchMenu("MainMenu")
menu.commons.SceneWidget(self, "MainMenu", scenes.debug.menu, "Back") menu.commons.SceneWidget(self, "MainMenu", scenes.menus.main, "Back")
end end
function ChoregraphyViewer:buildCharacterMenu() function ChoregraphyViewer:buildCharacterMenu()

View file

@ -1,4 +1,4 @@
local commons = require "scenes.debug.commons.menu" local commons = require "scenes.menus.commons.menu"
local listMenu = require "game.modules.menus.list" local listMenu = require "game.modules.menus.list"
local menu = {} local menu = {}
menu.commons = commons menu.commons = commons

View file

@ -1,8 +1,8 @@
local FighterMock = Object:extend() local FighterMock = Object:extend()
local ActionMock = require "scenes.debug.viewers.choregraphy.mocks.action" local ActionMock = require "scenes.menus.debugmenus.choregraphy.mocks.action"
local TargetMock = require "scenes.debug.viewers.choregraphy.mocks.target" local TargetMock = require "scenes.menus.debugmenus.choregraphy.mocks.target"
local TurnSystemMock = require "scenes.debug.viewers.choregraphy.mocks.turnSystem" local TurnSystemMock = require "scenes.menus.debugmenus.choregraphy.mocks.turnSystem"
function FighterMock:new(scene) function FighterMock:new(scene)
self.scene = scene self.scene = scene

View file

@ -0,0 +1,10 @@
return {
title = require "scenes.menus.titlescreen",
main = require "scenes.menus.mainmenu",
debug = {
battleBack = require "scenes.menus.debugmenus.battleBack",
choregraphy = require "scenes.menus.debugmenus.choregraphy",
animation = require "scenes.menus.debugmenus.animation",
},
options = require "scenes.menus.options"
}

View file

@ -1,4 +1,4 @@
local Parent = require "scenes.debug.menu.infopanel.parent" local Parent = require "scenes.menus.mainmenu.infopanel.parent"
local CharacterPanel = Parent:extend() local CharacterPanel = Parent:extend()
function CharacterPanel:new(character) function CharacterPanel:new(character)

View file

@ -1,4 +1,4 @@
local Parent = require "scenes.debug.menu.infopanel.parent" local Parent = require "scenes.menus.mainmenu.infopanel.parent"
local GamePanel = Parent:extend() local GamePanel = Parent:extend()
function GamePanel:new() function GamePanel:new()

View file

@ -1,4 +1,4 @@
local folder = "scenes.debug.menu.infopanel." local folder = "scenes.menus.mainmenu.infopanel."
return { return {
Gamedata = require(folder .. "gamedata"), Gamedata = require(folder .. "gamedata"),

View file

@ -1,4 +1,4 @@
local Parent = require "scenes.debug.menu.infopanel.parent" local Parent = require "scenes.menus.mainmenu.infopanel.parent"
local TeamPanel = Parent:extend() local TeamPanel = Parent:extend()
function TeamPanel:new() function TeamPanel:new()

View file

@ -1,8 +1,8 @@
local Scene = require "birb.modules.scenes" local Scene = require "birb.modules.scenes"
local menu = require "scenes.debug.menu.menu" local menu = require "scenes.menus.mainmenu.menu"
local DebugMenu = Scene:extend() local DebugMenu = Scene:extend()
local panels = require "scenes.debug.menu.infopanel" local panels = require "scenes.menus.mainmenu.infopanel"
local gui = require "game.modules.gui" local gui = require "game.modules.gui"
local MenuBack = require "game.modules.gui.menuback" local MenuBack = require "game.modules.gui.menuback"
@ -14,7 +14,7 @@ function DebugMenu:new()
self.assets:batchImport("assets.commons") self.assets:batchImport("assets.commons")
menu.commons.MainMenu(self, "BaseMenu") menu.commons.MainMenu(self, "BaseMenu")
menu.StartGameWidget(self, "BaseMenu") menu.StartGameWidget(self, "BaseMenu")
menu.commons.SceneWidget(self, "BaseMenu", scenes.options, "Options") menu.commons.SceneWidget(self, "BaseMenu", scenes.menus.options, "Options")
self:buildDebugMenu() self:buildDebugMenu()
menu.TitleWidget(self, "BaseMenu") menu.TitleWidget(self, "BaseMenu")
self.menusystem.menus["BaseMenu"]:setCancelWidget() self.menusystem.menus["BaseMenu"]:setCancelWidget()
@ -59,9 +59,9 @@ function DebugMenu:buildBattleMenu()
self:addBattles(battleCat) self:addBattles(battleCat)
end end
menu.commons.SceneWidget(self, "combat", scenes.debug.viewers.battleBack, "Background Viewer") menu.commons.SceneWidget(self, "combat", scenes.menus.debug.battleBack, "Background Viewer")
menu.commons.SceneWidget(self, "combat", scenes.debug.viewers.animation, "Animation Viewer") menu.commons.SceneWidget(self, "combat", scenes.menus.debug.animation, "Animation Viewer")
menu.commons.SceneWidget(self, "combat", scenes.debug.viewers.choregraphy, "Ennemies' Action Viewer") menu.commons.SceneWidget(self, "combat", scenes.menus.debug.choregraphy, "Ennemies' Action Viewer")
end end
function DebugMenu:addBattles(battleCat) function DebugMenu:addBattles(battleCat)

View file

@ -1,4 +1,4 @@
local commons = require "scenes.debug.commons.menu" local commons = require "scenes.menus.commons.menu"
local listMenu = require "game.modules.menus.fancy" local listMenu = require "game.modules.menus.fancy"
local defTransitions = require "birb.modules.transitions" local defTransitions = require "birb.modules.transitions"
@ -39,7 +39,7 @@ end
function menu.TitleWidget:action() function menu.TitleWidget:action()
self.scene.assets:playSFX("mBack") self.scene.assets:playSFX("mBack")
core.screen:startTransition(defTransitions.circle, radTransitions.borders, function() scenes.title(true) end, 424/2, 240/2) core.screen:startTransition(defTransitions.circle, radTransitions.borders, function() scenes.menus.title(true) end, 424/2, 240/2)
end end
-- ExitWidget -- ExitWidget

View file

@ -85,7 +85,7 @@ function widgets.Delete:deleteSave()
core.scenemanager:setStoredScene("mainmenu") core.scenemanager:setStoredScene("mainmenu")
game:deleteCurrentSave() game:deleteCurrentSave()
core.screen:startTransition(defTransitions.default, defTransitions.circle, core.screen:startTransition(defTransitions.default, defTransitions.circle,
function() scenes.title(true) end, function() scenes.menus.title(true) end,
424/2, 240/2) 424/2, 240/2)
end end
@ -99,7 +99,7 @@ function widgets.Exit:action()
self.scene.assets:playSFX("mSelect") self.scene.assets:playSFX("mSelect")
core.scenemanager:setStoredScene("mainmenu") core.scenemanager:setStoredScene("mainmenu")
core.screen:startTransition(defTransitions.default, defTransitions.default, core.screen:startTransition(defTransitions.default, defTransitions.default,
function() scenes.debug.menu() end, function() scenes.menus.main() end,
0, 0) 0, 0)
end end

View file

@ -63,7 +63,7 @@ end
function SaveWidget:action() function SaveWidget:action()
self.scene.assets:playSFX("mSelect") self.scene.assets:playSFX("mSelect")
game:read(self.saveid) game:read(self.saveid)
core.screen:startTransition(radTransitions.borders, defTransitions.circle, function() scenes.debug.menu() end, 424/2, 240/2) core.screen:startTransition(radTransitions.borders, defTransitions.circle, function() scenes.menus.main() end, 424/2, 240/2)
end end
return SaveMenu return SaveMenu

View file

@ -94,7 +94,7 @@ function GameOver:drawContinueBox(x, y, continueValue, size, opacity)
end end
function GameOver:returnToTitle() function GameOver:returnToTitle()
core.screen:startTransition(defTransitions.default, defTransitions.circle, function() scenes.title(true) end, 424/2, 240/2) core.screen:startTransition(defTransitions.default, defTransitions.circle, function() scenes.menus.title(true) end, 424/2, 240/2)
end end
function GameOver:loadLastSave() function GameOver:loadLastSave()
self.scene.tweens:newTween(0, 0.3, {borderPosition=0}, "inOutQuad") self.scene.tweens:newTween(0, 0.3, {borderPosition=0}, "inOutQuad")

View file

@ -129,7 +129,7 @@ function SaveExitWidget:action()
end end
function SaveExitWidget:exitToMenu() function SaveExitWidget:exitToMenu()
core.screen:startTransition(defTransitions.default, defTransitions.circle, function() game:reload() scenes.debug.menu() end, 424/2, 240/2) core.screen:startTransition(defTransitions.default, defTransitions.circle, function() game:reload() scenes.menus.main() end, 424/2, 240/2)
self.scene.tweens:newTween(0, 0.3, {ringBorder=-16}, "inOutQuad") self.scene.tweens:newTween(0, 0.3, {ringBorder=-16}, "inOutQuad")
self.scene.tweens:newTween(0, 0.3, {timeBorder=-20}, "inOutQuad") self.scene.tweens:newTween(0, 0.3, {timeBorder=-20}, "inOutQuad")
end end