battlesystem: font name doesn't need to be modifiable in menu system
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1 changed files with 3 additions and 3 deletions
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@ -42,7 +42,7 @@ end
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function MenuConstructor:buildBaseMenu(character)
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function MenuConstructor:buildBaseMenu(character)
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CharacterMenu(self.controller, "BaseMenu", MENUPOS_X1 - 16, MENUPOS_Y)
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CharacterMenu(self.controller, "BaseMenu", MENUPOS_X1 - 16, MENUPOS_Y)
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for i,v in ipairs(BaseMenu) do
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for i,v in ipairs(BaseMenu) do
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CharMenuWidget(self.controller, "BaseMenu", "small", v, "", character)
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CharMenuWidget(self.controller, "BaseMenu", v, "", character)
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end
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end
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end
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end
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@ -220,10 +220,10 @@ end
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-- WIDGETS
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-- WIDGETS
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-- All widgets used by the Characters menus
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-- All widgets used by the Characters menus
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function CharMenuWidget:new(scene, menu_name, font_name, label1, label2, character)
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function CharMenuWidget:new(scene, menu_name, label1, label2, character)
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self.character = character
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self.character = character
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local menu = scene.menusystem.menus[menu_name] or error("menu " ..menu_name .. " doesn't exist")
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local menu = scene.menusystem.menus[menu_name] or error("menu " ..menu_name .. " doesn't exist")
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local font = scene.assets.fonts[font_name] or error("font " ..font_name .. " doesn't exist")
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local font = scene.assets.fonts["small"]
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CharMenuWidget.super.new(self, menu, font, label1)
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CharMenuWidget.super.new(self, menu, font, label1)
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self.label2 = label2 or ""
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self.label2 = label2 or ""
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end
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end
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