improvement: port skills to latest API
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cd59f8d74e
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6626dbebdf
3 changed files with 5 additions and 5 deletions
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@ -13,13 +13,13 @@ return {
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isSpecial = false,
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isSpecial = false,
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choregraphy = { -- the main attack choregraphy
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choregraphy = { -- the main attack choregraphy
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{"goTo", "none", "target", -0.4, 0, 0.5, true},
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{"goTo3D", "none", "target", -0.4, 0, 0, 0.5, true},
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{"sendDamage", "none", 120, "basic", "none", false},
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{"sendDamage", "none", 120, "basic", "none", false},
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{'addGFX', "sentDamage", 'hitGFX', "target", -0.4, 0, true, false},
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{'addGFX', "sentDamage", 'hitGFX', "target", -0.4, 0, true, false},
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{'playSFX', "sentDamage", 'hitconnect'},
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{'playSFX', "sentDamage", 'hitconnect'},
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{'jumpBack', "none", 0.3, true},
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{'jumpBack', "none", 4, 8, true},
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{"wait", "none", 0.1},
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{"wait", "none", 0.1},
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{'goTo', "none", "start", 0, 0, 0.3, true},
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{'goTo3D', "none", "start", 0, 0, 0, 0.3, true},
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},
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},
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onContact = { -- if the attack move and touch multiple ennemies, you can add
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onContact = { -- if the attack move and touch multiple ennemies, you can add
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@ -23,7 +23,7 @@ return {
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{"sendDamage", "none", 100, "basic", "none", false},
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{"sendDamage", "none", 100, "basic", "none", false},
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{'addGFX', "sentDamage", 'hitGFX', "target", 0, 0, true, false},
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{'addGFX', "sentDamage", 'hitGFX', "target", 0, 0, true, false},
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{'playSFX', "sentDamage", 'hitconnect'},
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{'playSFX', "sentDamage", 'hitconnect'},
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{'jumpBack', "none", 0.3, true},
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{'jumpBack', "none", 4, 8, true},
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{"wait", "none", 0.1},
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{"wait", "none", 0.1},
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{"setAnimation", "none", "walk", false},
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{"setAnimation", "none", "walk", false},
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{'goTo', "none", "start", 0, 0, 0.3, true},
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{'goTo', "none", "start", 0, 0, 0.3, true},
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@ -17,7 +17,7 @@ return {
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{"sendDamage", "none", 120, "basic", "none", false},
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{"sendDamage", "none", 120, "basic", "none", false},
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{'addGFX', "sentDamage", 'hitGFX', "target", 0, 0, true, false},
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{'addGFX', "sentDamage", 'hitGFX', "target", 0, 0, true, false},
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{'playSFX', "sentDamage", 'hitconnect'},
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{'playSFX', "sentDamage", 'hitconnect'},
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{'jumpBack', "none", 0.3, true},
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{'jumpBack', "none", 4, 8, true},
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{"wait", "none", 0.1},
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{"wait", "none", 0.1},
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{"setAnimation", "none", "walk", false},
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{"setAnimation", "none", "walk", false},
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{'goTo', "none", "start", 0, 0, 0.3, true},
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{'goTo', "none", "start", 0, 0, 0.3, true},
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