feat: add a panel for character data
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parent
cf377f15b8
commit
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4 changed files with 40 additions and 6 deletions
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@ -0,0 +1,15 @@
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local Parent = require "scenes.debug.menu.infopanel.parent"
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local CharacterPanel = Parent:extend()
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function CharacterPanel:new(character)
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CharacterPanel.super.new(self)
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self.character = character
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end
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function CharacterPanel:drawContent(x, y)
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local debugString = "# " .. self.character.name .. "(" .. "Lvl " .. self.character.level .. ")" .. "\n"
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love.graphics.print(debugString, x, y)
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end
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return CharacterPanel
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@ -2,4 +2,5 @@ local folder = "scenes.debug.menu.infopanel."
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return {
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return {
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Gamedata = require(folder .. "gamedata"),
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Gamedata = require(folder .. "gamedata"),
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Character = require(folder .. "character"),
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}
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}
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@ -56,8 +56,8 @@ function DebugMenu:buildSaveMenu()
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end
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end
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function DebugMenu:addCharacterMenu(name, data)
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function DebugMenu:addCharacterMenu(name, data)
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self:addSubMenu(name, "characters", data.fullname)
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self:addSubMenu(name, "characters", data.fullname, panels.Character, data)
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menu.commons.SubMenuWidget(self, name, "characters", "Back")
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menu.SubMenuWidget(self, name, "characters", "Back", panels.Gamedata, nil)
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end
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end
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function DebugMenu:buildOtherMenu()
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function DebugMenu:buildOtherMenu()
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@ -83,10 +83,14 @@ function DebugMenu:update(dt)
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end
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end
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end
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end
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function DebugMenu:addSubMenu(submenu, parent, name)
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function DebugMenu:addSubMenu(submenu, parent, name, panel, panelArgument)
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local parent = parent or "BaseMenu"
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local parent = parent or "BaseMenu"
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menu.commons.DebugMenu(self, submenu)
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menu.commons.DebugMenu(self, submenu)
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if (panel == nil) then
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menu.commons.SubMenuWidget(self, parent, submenu, name .. " >")
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menu.commons.SubMenuWidget(self, parent, submenu, name .. " >")
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else
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menu.SubMenuWidget(self, parent, submenu, name .. " >", panel, panelArgument)
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end
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end
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end
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function DebugMenu:draw()
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function DebugMenu:draw()
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@ -5,6 +5,7 @@ menu.ExitWidget = commons.DebugWidget:extend()
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menu.ShowBackgroundWidget = commons.DebugWidget:extend()
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menu.ShowBackgroundWidget = commons.DebugWidget:extend()
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menu.SaveWidget = commons.DebugWidget:extend()
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menu.SaveWidget = commons.DebugWidget:extend()
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menu.LoadWidget = commons.DebugWidget:extend()
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menu.LoadWidget = commons.DebugWidget:extend()
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menu.SubMenuWidget = commons.SubMenuWidget:extend()
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-- ExitWidget
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-- ExitWidget
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function menu.ExitWidget:new(scene, menuName)
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function menu.ExitWidget:new(scene, menuName)
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@ -26,7 +27,7 @@ end
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-- Save game
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-- Save game
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function menu.SaveWidget:new(scene, menuName)
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function menu.SaveWidget:new(scene, menuName)
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menu.ShowBackgroundWidget.super.new(self, scene, menuName, "Save game")
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menu.SaveWidget.super.new(self, scene, menuName, "Save game")
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end
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end
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function menu.SaveWidget:action()
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function menu.SaveWidget:action()
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@ -35,7 +36,7 @@ end
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-- Save game
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-- Save game
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function menu.LoadWidget:new(scene, menuName, slot)
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function menu.LoadWidget:new(scene, menuName, slot)
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menu.ShowBackgroundWidget.super.new(self, scene, menuName, "Load file " .. slot)
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menu.LoadWidget.super.new(self, scene, menuName, "Load file " .. slot)
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self.slot = slot
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self.slot = slot
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end
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end
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@ -43,5 +44,18 @@ function menu.LoadWidget:action()
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game:read(self.slot)
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game:read(self.slot)
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end
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end
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-- Submenu
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function menu.SubMenuWidget:new(scene, menu_name, newmenu, name, panel, panelArgument)
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menu.SubMenuWidget.super.new(self, scene, menu_name, newmenu, name)
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self.panel = panel
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self.panelArgument = panelArgument
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end
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function menu.SubMenuWidget:action()
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self.scene.menusystem:switchMenu(self.newmenu)
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self.scene.panel = self.panel(self.panelArgument)
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end
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return menu
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return menu
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