feat: add a waitFor qte Step
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4 changed files with 21 additions and 1 deletions
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@ -19,7 +19,7 @@ return {
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{"wait", "none", 0.3},
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{"wait", "none", 0.3},
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{"setAnimation", "none", "spin", false},
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{"setAnimation", "none", "spin", false},
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{'playSFX', "none", 'spinrelease'},
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{'playSFX', "none", 'spinrelease'},
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{"waitActorFinished", "none", "goTo"},
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{"waitFor", "none", "actionFinished:playerMove"},
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{"sendDamage", "none", 100, "basic", "none", false},
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{"sendDamage", "none", 100, "basic", "none", false},
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{'addGFX', "sentDamage", 'hitGFX', "target", 0, 0, true, false},
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{'addGFX', "sentDamage", 'hitGFX', "target", 0, 0, true, false},
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{'playSFX', "sentDamage", 'hitconnect'},
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{'playSFX', "sentDamage", 'hitconnect'},
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@ -11,6 +11,7 @@ return {
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["jumpTo"] = {"origin", "x", "y", "duration", "blockProcess"},
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["jumpTo"] = {"origin", "x", "y", "duration", "blockProcess"},
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["jumpBack"] = {"duration", "blockProcess"},
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["jumpBack"] = {"duration", "blockProcess"},
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["waitActorFinished"] = {"waitFor"},
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["waitActorFinished"] = {"waitFor"},
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["waitFor"] = {"waitFor"},
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["addQTE"] = {"qteData", "origin", "blockProcess"},
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["addQTE"] = {"qteData", "origin", "blockProcess"},
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["useItemEffect"] = {},
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["useItemEffect"] = {},
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--[name] = {args},
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--[name] = {args},
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@ -10,6 +10,7 @@ actions["playSFX"] = require(baseURI .. "playSFX")
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actions["sendDamage"] = require(baseURI .. "sendDamage")
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actions["sendDamage"] = require(baseURI .. "sendDamage")
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actions["setAnimation"] = require(baseURI .. "setAnimation")
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actions["setAnimation"] = require(baseURI .. "setAnimation")
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actions["wait"] = require(baseURI .. "wait")
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actions["wait"] = require(baseURI .. "wait")
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actions["waitFor"] = require(baseURI .. "waitFor")
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actions["waitActorFinished"] = require(baseURI .. "waitActorFinished")
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actions["waitActorFinished"] = require(baseURI .. "waitActorFinished")
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actions["useItemEffect"] = require(baseURI .. "useItemEffect")
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actions["useItemEffect"] = require(baseURI .. "useItemEffect")
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@ -0,0 +1,18 @@
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local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
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local WaitForStep = StepParent:extend()
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function WaitForStep:new(controller, args)
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WaitForStep.super.new(self, controller, args)
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end
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function WaitForStep:start()
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end
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function WaitForStep:update(dt)
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print(self.arguments.waitFor)
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if (self.choregraphy:checkCondition(self.arguments.waitFor)) then
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self:finish()
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end
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end
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return WaitForStep
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