feat: index gfx according to their tagged action
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@ -11,6 +11,10 @@ function GFX:new(world, x, y, z, spritename, creator, blockProcess, tag)
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self.blockProcess = blockProcess or false
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self.blockProcess = blockProcess or false
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self.tag = tag or ""
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self.tag = tag or ""
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if (not utils.string.isEmpty(self.tag)) then
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self:setIndexName(self.tag)
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end
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self.direction = 1
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self.direction = 1
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end
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end
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