feat: add parallax background to title screen
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1 changed files with 29 additions and 6 deletions
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@ -26,28 +26,33 @@ local TitleScreen = Scene:extend()
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local gui = require "game.modules.gui"
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local gui = require "game.modules.gui"
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local TweenManager = require "game.modules.tweenmanager"
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local TweenManager = require "game.modules.tweenmanager"
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local Background = require "game.modules.drawing.parallaxBackground"
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local zoneList = require("datas.gamedata.maps.shoot.zones")
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function TitleScreen:new()
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function TitleScreen:new()
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TitleScreen.super.new(self)
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TitleScreen.super.new(self)
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self.borders = gui.newBorder(424, 30, 8)
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self.borders = gui.newBorder(424, 30, 8)
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self.assets:addImage("background", "assets/backgrounds/titlescreen.png")
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self.assets:addImage("sonic", "assets/artworks/titlescreen_sonic.png")
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self.assets:addImage("sonic", "assets/artworks/titlescreen_sonic.png")
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self.assets:addImage("logo", "assets/artworks/logo.png")
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self.assets:addImage("logo", "assets/artworks/logo.png")
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self.assets:addImage("pressStart", "assets/gui/strings/press_start.png")
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self.assets:addImageFont("menu", "assets/gui/fonts/SA2font")
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self.tweens = TweenManager(self)
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self.tweens = TweenManager(self)
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self:initBackground()
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self.borderY = 0
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self.borderY = 0
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self.logoX = 270
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self.logoX = 270
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self.sonicX = -180
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self.sonicX = -180
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self.darkenOpacity = 1
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self.flashOpacity = 0
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self.flashOpacity = 0
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self.canShowPressStart = false
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self.canShowPressStart = false
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self.showPressStart = true
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self.showPressStart = true
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self.showPressStartTimer = 0.5
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self.showPressStartTimer = 0.5
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self.tweens:newTween(0.2, 0.5, {borderY = 25}, "inOutQuart")
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self.tweens:newTween(0.2, 0.5, {borderY = 30}, "inOutQuart")
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self.tweens:newTween(0.5, 0.4, {darkenOpacity = 0}, "outExpo")
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self.tweens:newTween(0.7, 0.6, {logoX = 0}, "inOutQuart")
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self.tweens:newTween(0.7, 0.6, {logoX = 0}, "inOutQuart")
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self.tweens:newTween(0.7, 0.6, {sonicX = 0}, "inOutQuart")
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self.tweens:newTween(0.7, 0.6, {sonicX = 0}, "inOutQuart")
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self.tweens:newTween(1.3, 0.03, {flashOpacity = 1}, "inQuart")
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self.tweens:newTween(1.3, 0.03, {flashOpacity = 1}, "inQuart")
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@ -56,8 +61,22 @@ function TitleScreen:new()
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self:register()
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self:register()
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end
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end
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function TitleScreen:initBackground()
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local randomZoneList = {}
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for k,v in pairs(zoneList) do
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table.insert(randomZoneList, k)
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end
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local id = math.ceil(love.math.random() * #randomZoneList)
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self.zone = randomZoneList[id]
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self.background = Background(self, 5, 1, self.zone)
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self.x = 0
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end
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function TitleScreen:update(dt)
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function TitleScreen:update(dt)
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self.tweens:update(dt)
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self.tweens:update(dt)
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self.x = ((self.x + 45*dt))
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if (self.canShowPressStart) then
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if (self.canShowPressStart) then
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self.showPressStartTimer = self.showPressStartTimer - dt
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self.showPressStartTimer = self.showPressStartTimer - dt
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if self.showPressStartTimer < 0 then
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if self.showPressStartTimer < 0 then
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@ -69,7 +88,11 @@ end
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function TitleScreen:draw()
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function TitleScreen:draw()
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utils.graphics.resetColor()
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utils.graphics.resetColor()
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self.assets:drawImage("background", 0, 0)
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self.background:drawParallax(self.x, -self.background:getStartY(), 424, 240)
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love.graphics.setColor(0, 0, 0, self.darkenOpacity)
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love.graphics.rectangle("fill", 0, 0, 424, 240)
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utils.graphics.resetColor( )
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love.graphics.draw(self.borders, 0, self.borderY, 0, 1, -1)
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love.graphics.draw(self.borders, 0, self.borderY, 0, 1, -1)
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love.graphics.draw(self.borders, 424, 240 - self.borderY, 0, -1, 1)
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love.graphics.draw(self.borders, 424, 240 - self.borderY, 0, -1, 1)
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@ -78,8 +101,8 @@ function TitleScreen:draw()
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self.assets:drawImage("logo", 290 + self.logoX, 60, 0, 1, 1, 150, 71)
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self.assets:drawImage("logo", 290 + self.logoX, 60, 0, 1, 1, 150, 71)
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if (self.canShowPressStart) and (self.showPressStart) then
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if (self.canShowPressStart) and (self.showPressStart) then
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local w, h = self.assets.images["pressStart"]:getDimensions()
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local w = self.assets.fonts["menu"]:getWidth("PRESS START")
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self.assets:drawImage("pressStart", 424/1.5, 240/1.5, 0, 1, 1, w/2, h/2)
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self.assets.fonts["menu"]:print("PRESS START", 424/1.5, 240/1.5, "center", 0, 1, 1)
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end
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end
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love.graphics.setColor(1, 1, 1, self.flashOpacity)
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love.graphics.setColor(1, 1, 1, self.flashOpacity)
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