battlesystem: create builder for skill menu
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1 changed files with 18 additions and 6 deletions
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@ -32,22 +32,23 @@ function MenuConstructor:buildBaseMenu(character)
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for i,v in ipairs(BaseMenu) do
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for i,v in ipairs(BaseMenu) do
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CharMenuWidget(self.controller, "BaseMenu", v, "", character)
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CharMenuWidget(self.controller, "BaseMenu", v, "", character)
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end
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end
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self.controller.menusystem.menus["BaseMenu"]:setCancelWidget()
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end
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end
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function MenuConstructor:set(currentCharacter)
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function MenuConstructor:set(currentCharacter)
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self:reconstruct(currentCharacter)
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self:reconstruct(currentCharacter)
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end
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end
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function MenuConstructor:getSkillList()
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function MenuConstructor:buildSkillMenu()
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CharacterMenu(self.controller, "SkillMenu", MENUPOS_X1 - 16, MENUPOS_Y)
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local list = game.characters:getSkillList(self.character.charid)
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local list = game.characters:getSkillList(self.character.charid)
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local skillmenu = {}
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for k,v in pairs(list) do
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for k,v in pairs(list) do
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table.insert(skillmenu, k)
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CharMenuWidget(self.controller, "SkillMenu", k, "", character)
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end
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end
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CharMenuWidget(self.controller, "Back", v, "", character)
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table.insert(skillmenu, "back")
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self.controller.menusystem.menus["SkillMenu"]:setCancelWidget()
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return skillmenu
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end
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end
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function MenuConstructor:unset( )
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function MenuConstructor:unset( )
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@ -135,4 +136,15 @@ function CharMenuWidget:action()
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self.scene.menusystem:reset()
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self.scene.menusystem:reset()
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end
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end
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-- Submenu Widget
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function SubMenuWidget:new(scene, menu_name, label, newmenu, character)
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SubMenuWidget.super.new(self, scene, menu_name, label, "", character)
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self.newmenu = newmenu or "BaseMenu"
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end
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function SubMenuWidget:action()
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self.scene.menusystem:switchMenu(newmenu)
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end
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return MenuConstructor
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return MenuConstructor
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