battlesystem: initial signal sending use in widgets
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@ -222,6 +222,8 @@ end
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function CharMenuWidget:new(scene, menu_name, label1, label2, character)
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self.character = character
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self.menuname = menu_name
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self.scene = scene
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local menu = scene.menusystem.menus[menu_name] or error("menu " ..menu_name .. " doesn't exist")
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local font = scene.assets.fonts["small"]
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CharMenuWidget.super.new(self, menu, font, label1)
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@ -241,4 +243,9 @@ function CharMenuWidget:drawCanvas()
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self.font:print(self.label2, self.width - 9, h, "right")
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end
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function CharMenuWidget:action()
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self.character:getSignal(self.menuname, self.label)
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self.scene.menusystem:reset()
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end
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return MenuConstructor
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