src: add a basic scene system

This commit is contained in:
Kazhnuz 2019-01-28 09:15:42 +01:00
parent e45cfca2bb
commit 586409bf5b
6 changed files with 164 additions and 0 deletions

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@ -31,17 +31,25 @@ local Options = require "core.options"
local Input = require "core.input"
local Screen = require "core.screen"
local Lang = require "core.lang"
local SceneManager= require "core.scenemanager"
function CoreSystem:new()
self.debug = DebugSystem(self)
self.options = Options(self)
self.input = Input(self)
self.screen = Screen(self)
self.scenemanager = SceneManager(self)
end
function CoreSystem:update(dt)
self.debug:update(dt)
self.input:update(dt)
self.scenemanager:update(dt)
end
function CoreSystem:draw()
self.scenemanager:draw()
end
function CoreSystem:exit()

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@ -0,0 +1,47 @@
-- scenes.lua :: the scene object, that aim to give a better control to the engine
-- to the different scene, without having to call too much boilerplate
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Scene = Object:extend()
function Scene:new()
end
function Scene:register()
core.scenemanager.currentScene = self
end
function Scene:update(dt)
-- Empty function, is just here to avoid crash
end
function Scene:draw()
end
function Scene:clear()
end
return Scene

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@ -0,0 +1,51 @@
-- scene.lua :: a basic scene management system, that work by sending the different
-- core functions to the scene, normally without the scene itself having to manage
-- them.
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local SceneManager = Object:extend()
function SceneManager:new(controller)
self.controller = controller
self.currentScene = nil
end
function SceneManager:update(dt)
if (self.currentScene ~= nil) then
self.currentScene:update(dt)
end
end
function SceneManager:clearScene()
self.currentScene = nil
end
function SceneManager:draw()
self.controller.screen:apply()
if (self.currentScene ~= nil) then
self.currentScene:draw(dt)
end
self.controller.screen:cease()
end
return SceneManager

View file

@ -26,12 +26,20 @@ Object = require "libs.classic"
Core = require "core"
Game = require "game"
scenes = require "scenes"
function love.load()
core = Core()
game = Game()
scenes.test()
end
function love.update(dt)
core:update(dt)
game:update(dt)
end
function love.draw()
core:draw()
end

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@ -0,0 +1,3 @@
return {
test = require "scenes.test_scene"
}

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@ -0,0 +1,47 @@
-- scenes/test :: a basic test scene
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Scene = require "core.modules.scenes"
local TestScene = Scene:extend()
function TestScene:new()
TestScene.super.new()
self.i = 0
self:register()
end
function TestScene:update(dt)
self.i = self.i + dt
end
function TestScene:draw()
love.graphics.setColor(0, 0, 1, 1)
love.graphics.rectangle("fill", 0, 0, 424, 240)
love.graphics.setColor(0, 0, 0, 1)
love.graphics.print(self.i, 16, 16)
end
return TestScene