parent
1935659378
commit
58264e2a19
14 changed files with 256 additions and 29 deletions
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@ -0,0 +1,12 @@
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return {
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music = "battle1",
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ennemies = {
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{"normal", "classics", "motobug", 2},
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{"normal", "classics", "motobug", 1}}
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}
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-- There are three possible type of ennemies
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-- NORMAL {"normal", category, name, number}
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-- BOSS : {"boss", category, pvbonus, statbonus}
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-- RIVALS : {"rival", charname, level, pvbonus}
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13
sonic-radiance.love/datas/gamedata/battles/test/testBoss.lua
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13
sonic-radiance.love/datas/gamedata/battles/test/testBoss.lua
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@ -0,0 +1,13 @@
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return {
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music = "battle1",
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ennemies = {
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{"normal", "classics", "motobug", 1},
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{"boss", "classics", "motobug", 2, 1.2, true},
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{"normal", "classics", "motobug", 1}}
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}
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-- There are three possible type of ennemies
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-- NORMAL {"normal", category, name, number}
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-- BOSS : {"boss", category, pvbonus, statbonus}
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-- RIVALS : {"rival", charname, level, pvbonus}
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@ -2,29 +2,27 @@ AbstractMobParent = require "game.abstractmobs.parent"
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AbstractEnnemy = AbstractMobParent:extend()
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AbstractEnnemy = AbstractMobParent:extend()
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local ennutils = require "game.utils.ennemies"
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function AbstractEnnemy:new(directory, name)
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function AbstractEnnemy:new(directory, name)
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self.simplename = name
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self.simplename = name
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self.directory = directory
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self.directory = directory
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self.super.new(self)
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self.super.new(self)
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end
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end
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function AbstractEnnemy:getDirectory()
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return "datas.gamedata.ennemies." .. self.directory .. "."
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end
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function AbstractEnnemy:initBasicElements()
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function AbstractEnnemy:initBasicElements()
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self.data = require(self:getDirectory() .. self.simplename)
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self.data = ennutils.getData(self.directory, self.simplename)
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self.name = self.data.name
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self.name = self.data.name
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self.fullname = self.data.fullname
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self.fullname = self.data.fullname
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self.turns = self.data.turns
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self.turns = self.data.turns
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end
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end
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function AbstractEnnemy:createStats()
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function AbstractEnnemy:createStats()
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return require(self:getDirectory() .. self.simplename .. ".stats")
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return self.data.stats
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end
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end
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function AbstractEnnemy:createSkills()
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function AbstractEnnemy:createSkills()
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return require(self:getDirectory() .. self.simplename .. ".skills")
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return self.data.skills
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end
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end
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return AbstractEnnemy
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return AbstractEnnemy
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@ -65,4 +65,18 @@ function AbstractMobParent:getStats()
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return self.stats
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return self.stats
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end
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end
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-- Bonus stuff
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function AbstractMobParent:setBonus(pvFactor, statFactor)
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self.stats.hpmax = self.stats.hpmax * pvFactor
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self.hp = self.stats.hpmax
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self.stats.attack = self.stats.attack * statFactor
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self.stats.power = self.stats.power * statFactor
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self.stats.defense = self.stats.defense * statFactor
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self.stats.mind = self.stats.mind * statFactor
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self.stats.technic = self.stats.technic * statFactor
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self.stats.speed = self.stats.speed * statFactor
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end
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return AbstractMobParent
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return AbstractMobParent
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@ -6,8 +6,8 @@ function EnnemyManager:new(controller)
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self.controller = controller
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self.controller = controller
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end
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end
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function EnnemyManager:getEnnemyData(ennemy)
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function EnnemyManager:getEnnemyData(category, ennemy)
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return AbstractEnnemy("classics", ennemy)
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return AbstractEnnemy(category, ennemy)
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end
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end
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return EnnemyManager
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return EnnemyManager
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5
sonic-radiance.love/game/utils/battle/arguments.lua
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5
sonic-radiance.love/game/utils/battle/arguments.lua
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return {
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["normal"] = {"category", "name", "number"},
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["boss"] = {"category", "name", "pvFactor", "statFactor", "cheapEffect"},
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["rival"] = {"character", "level", "pvFactor"}
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}
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74
sonic-radiance.love/game/utils/battle/init.lua
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74
sonic-radiance.love/game/utils/battle/init.lua
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BattleUtils = {}
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local datasutils = require "game.utils.datas"
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local DIR = "battles"
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function BattleUtils.getBaseDirectory(lua)
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return datasutils.concatDataFolder(DIR, lua)
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end
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function BattleUtils.listCategories()
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return love.filesystem.getDirectoryItems(BattleUtils.getBaseDirectory(false))
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end
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function BattleUtils.getCategoryDirectory(directory, lua)
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local baseDir = BattleUtils.getBaseDirectory(lua)
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return datasutils.concatFolder(baseDir, directory, lua)
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end
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function BattleUtils.getDirectoryLuaStyle(directory)
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return REQUIREDIR .. "." .. directory
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end
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function BattleUtils.getBattleFromCategory(directory)
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local folder = BattleUtils.getCategoryDirectory(directory, false)
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return datasutils.luaFileListToModuleList(love.filesystem.getDirectoryItems(folder))
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end
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function BattleUtils.getBattleData(directory, battlename)
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local categoryDir = BattleUtils.getCategoryDirectory(directory, true)
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return datasutils.require(categoryDir, battlename)
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end
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-- ENNEMY FUNCTIONS
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function BattleUtils.getEnnemyTypeStructure(type)
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local typeList = require "game.utils.battle.arguments"
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return typeList[type]
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end
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function BattleUtils.ennemyTypeExists(type)
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return (BattleUtils.getEnnemyTypeStructure(type) ~= nil)
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end
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function BattleUtils.validateEnnemyType(ennemyBaseData)
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local structure = BattleUtils.getEnnemyTypeStructure(ennemyBaseData[1])
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if (structure == nil) then
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return false
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else
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return ((#structure + 1) == #ennemyBaseData)
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end
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end
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function BattleUtils.getEnnemyData(ennemyBaseData)
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local ennemyData = {}
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ennemyData.type = ennemyBaseData[1]
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if (BattleUtils.validateEnnemyType(ennemyBaseData)) then
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local structure = BattleUtils.getEnnemyTypeStructure(ennemyData.type)
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for i, argumentName in ipairs(structure) do
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local argumentContent = ennemyBaseData[i + 1]
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ennemyData[argumentName] = argumentContent
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end
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return ennemyData
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else
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error("Le type d'ennemy " .. ennemyData.type .. " à un nbr d'argument incorrect")
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end
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end
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return BattleUtils
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45
sonic-radiance.love/game/utils/ennemies.lua
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45
sonic-radiance.love/game/utils/ennemies.lua
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local EnnemyUtils = {}
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local datasutils = require "game.utils.datas"
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local DIR = "ennemies"
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function EnnemyUtils.getBaseDirectory(lua)
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return datasutils.concatDataFolder(DIR, lua)
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end
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function EnnemyUtils.listCategories()
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return require(EnnemyUtils.getBaseDirectory(true))
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end
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function EnnemyUtils.getCategoryDirectory(directory, lua)
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return datasutils.concatFolder(EnnemyUtils.getBaseDirectory(lua), directory, lua)
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end
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function EnnemyUtils.getEnnemyFolder(directory, ennemy, lua)
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local categoryDirectory = EnnemyUtils.getCategoryDirectory(directory, lua)
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return datasutils.concatFolder(categoryDirectory, ennemy, lua)
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end
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function EnnemyUtils.getEnnemiesFromCategory(directory)
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local folder = EnnemyUtils.getCategoryDirectory(directory, false)
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return love.filesystem.getDirectoryItems(folder)
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end
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function EnnemyUtils.dataExists(directory, name)
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local dir = datasutils.concatFolder(EnnemyUtils.getEnnemyFolder(directory, name, false), "init.lua", false)
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local fileinfo = love.filesystem.getInfo(dir)
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return (fileinfo ~= nil)
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end
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function EnnemyUtils.getData(directory, name)
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-- va eprmettre de récupérer les données d'un personnage
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local folder = EnnemyUtils.getEnnemyFolder(directory, name, true)
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local ennemy = require(folder)
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ennemy.stats = datasutils.require(folder, "stats")
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ennemy.skills = datasutils.require(folder, "skills")
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return ennemy
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end
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return EnnemyUtils
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local Villain = require "scenes.battlesystem.controllers.fighters.villain"
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local Villain = require "scenes.battlesystem.controllers.fighters.villain"
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function EnnemyController:new(owner)
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local battleutils = require "game.utils.battle"
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function EnnemyController:new(owner, battleData)
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self.super.new(self, owner)
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self.super.new(self, owner)
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self:initVillains()
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self:initVillains(battleData)
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end
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end
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function EnnemyController:initVillains()
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function EnnemyController:initVillains(battleData)
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self:addVillain("motobug")
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for i,ennemyBaseData in ipairs(battleData.ennemies) do
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self:addVillain("motobug")
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local ennData = battleutils.getEnnemyData(ennemyBaseData)
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self:addVillain("motobug")
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if (ennData.type == "normal") then
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self:addVillain(ennData)
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elseif (ennData.type == "boss") then
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self:addBoss(ennData)
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else
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print("unknown type " .. ennData.type)
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end
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end
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end
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end
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function EnnemyController:addVillain(name)
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function EnnemyController:addVillain(ennData)
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self:add(Villain(self, name, self:count() + 1))
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for i=1, ennData.number do
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self:add(Villain(self, ennData.category, ennData.name, self:count() + 1))
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end
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end
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function EnnemyController:addBoss(ennData)
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local boss = Villain(self, ennData.category, ennData.name, self:count() + 1)
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boss:setBonus(ennData.pvFactor, ennData.statFactor)
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boss.isBoss = true
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boss.cheapEffect = ennData.cheapEffect
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self:add(boss)
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end
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end
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return EnnemyController
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return EnnemyController
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local POSITIONS = {1, 3, 5}
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local POSITIONS = {1, 3, 5}
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local ENNEMY_LINE = 11;
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local ENNEMY_LINE = 11;
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function VillainFighter:new(owner, ennemy, id)
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function VillainFighter:new(owner, category, ennemy, id)
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self.name = ennemy
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self.name = ennemy
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self.category = category
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self.super.new(self, owner, false, id)
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self.super.new(self, owner, false, id)
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self.hpbar = SimpleHPBar(self.abstract.hp)
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self.hpbar = SimpleHPBar(self.abstract.hp)
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self.isBoss = false
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end
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end
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function VillainFighter:updateAssets(dt)
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function VillainFighter:updateAssets(dt)
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function VillainFighter:getAbstract()
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function VillainFighter:getAbstract()
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return game.ennemies:getEnnemyData(self.name)
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return game.ennemies:getEnnemyData(self.category, self.name)
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end
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end
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function VillainFighter:createActor()
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function VillainFighter:createActor()
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self.actor:destroy()
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self.actor:destroy()
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end
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end
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function VillainFighter:setBonus(pvFactor, statFactor)
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self.abstract:setBonus(pvFactor, statFactor)
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end
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-- LIFE FUNCTIONS
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-- LIFE FUNCTIONS
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function VillainFighter:setHP(value, relative)
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function VillainFighter:setHP(value, relative)
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VillainFighter.super.setHP(self, value, relative)
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VillainFighter.super.setHP(self, value, relative)
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end
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end
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function VillainFighter:drawHUD(x, y)
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function VillainFighter:drawHUD(x, y)
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self.hpbar:draw(x, y)
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if (not self.isBoss) then
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self.hpbar:draw(x, y)
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end
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end
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end
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return VillainFighter
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return VillainFighter
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@ -7,7 +7,7 @@ local HUD = require "scenes.battlesystem.gui.hud"
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local maputils = require "scenes.battlesystem.utils"
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local maputils = require "scenes.battlesystem.utils"
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function TurnController:new(scene)
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function TurnController:new(scene, battleData)
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self.scene = scene
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self.scene = scene
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self.world = scene.world
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self.world = scene.world
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self.hud = HUD(self)
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self.hud = HUD(self)
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self.player = Player(self)
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self.player = Player(self)
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self.ennemies = Ennemy(self)
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self.ennemies = Ennemy(self, battleData)
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end
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end
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function TurnController:startBattle()
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function TurnController:startBattle()
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@ -8,15 +8,14 @@ local Turns = require "scenes.battlesystem.controllers"
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local VictoryScreen = require "scenes.battlesystem.screens.victory"
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local VictoryScreen = require "scenes.battlesystem.screens.victory"
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function BattleSystem:new()
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function BattleSystem:new(battleData)
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BattleSystem.super.new(self)
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BattleSystem.super.new(self)
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self.assets:batchImport("scenes.battlesystem.assets")
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self.assets:batchImport("scenes.battlesystem.assets")
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self.assets:setMusic("assets/music/battle1.mp3")
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self:playMusic(battleData.music)
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self.assets:playMusic()
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self:initManagers()
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self:initManagers(battleData)
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self:register()
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self:register()
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@ -25,11 +24,16 @@ function BattleSystem:new()
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self.screen = nil
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self.screen = nil
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end
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end
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function BattleSystem:initManagers()
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function BattleSystem:playMusic(music)
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self.assets:setMusic("assets/music/" .. music .. ".mp3")
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self.assets:playMusic()
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end
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function BattleSystem:initManagers(battleData)
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self.datas = {}
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self.datas = {}
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self.world = World(self)
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self.world = World(self)
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self.menu = MenuSystem(self)
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self.menu = MenuSystem(self)
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self.turns = Turns(self)
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self.turns = Turns(self, battleData)
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end
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end
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|
|
||||||
function BattleSystem:startBattle()
|
function BattleSystem:startBattle()
|
||||||
|
|
|
@ -3,6 +3,7 @@ local menu = require "scenes.debug.menu.menu"
|
||||||
|
|
||||||
local DebugMenu = Scene:extend()
|
local DebugMenu = Scene:extend()
|
||||||
local panels = require "scenes.debug.menu.infopanel"
|
local panels = require "scenes.debug.menu.infopanel"
|
||||||
|
local battleutils = require "game.utils.battle"
|
||||||
|
|
||||||
function DebugMenu:new()
|
function DebugMenu:new()
|
||||||
DebugMenu.super.new(self)
|
DebugMenu.super.new(self)
|
||||||
|
@ -30,11 +31,30 @@ end
|
||||||
|
|
||||||
function DebugMenu:buildBattleMenu()
|
function DebugMenu:buildBattleMenu()
|
||||||
self:addSubMenu("combat", "BaseMenu", "Battle System")
|
self:addSubMenu("combat", "BaseMenu", "Battle System")
|
||||||
menu.commons.SceneWidget(self, "combat", scenes.cbs, "Launch Battle")
|
self:addSubMenu("launchBattle", "combat", "Launch Battle")
|
||||||
|
|
||||||
|
local listCat = battleutils.listCategories()
|
||||||
|
for i,battleCat in ipairs(listCat) do
|
||||||
|
self:addBattles(battleCat)
|
||||||
|
end
|
||||||
|
|
||||||
menu.commons.SceneWidget(self, "combat", scenes.debug.viewers.battleBack, "Background Viewer")
|
menu.commons.SceneWidget(self, "combat", scenes.debug.viewers.battleBack, "Background Viewer")
|
||||||
menu.commons.SceneWidget(self, "combat", scenes.debug.viewers.choregraphy, "Ennemies' Action Viewer")
|
menu.commons.SceneWidget(self, "combat", scenes.debug.viewers.choregraphy, "Ennemies' Action Viewer")
|
||||||
|
|
||||||
menu.commons.SubMenuWidget(self, "combat", "BaseMenu", "Back")
|
menu.commons.SubMenuWidget(self, "combat", "BaseMenu", "Back")
|
||||||
|
menu.commons.SubMenuWidget(self, "launchBattle", "combat", "Back")
|
||||||
|
end
|
||||||
|
|
||||||
|
function DebugMenu:addBattles(battleCat)
|
||||||
|
local menuName = "b_" .. battleCat
|
||||||
|
self:addSubMenu(menuName, "launchBattle", battleCat)
|
||||||
|
|
||||||
|
for i,battleName in ipairs(battleutils.getBattleFromCategory(battleCat)) do
|
||||||
|
local data = battleutils.getBattleData(battleCat, battleName)
|
||||||
|
menu.commons.SceneWidget(self, menuName, scenes.cbs, "Launch " .. battleName, data)
|
||||||
|
end
|
||||||
|
|
||||||
|
menu.commons.SubMenuWidget(self, menuName, "launchBattle", "Back")
|
||||||
end
|
end
|
||||||
|
|
||||||
function DebugMenu:buildSaveMenu()
|
function DebugMenu:buildSaveMenu()
|
||||||
|
|
|
@ -6,6 +6,7 @@ local ChoregraphyViewer = Scene:extend()
|
||||||
local World = require "scenes.battlesystem.world"
|
local World = require "scenes.battlesystem.world"
|
||||||
local Fighter = require "scenes.debug.viewers.choregraphy.mocks.fighter"
|
local Fighter = require "scenes.debug.viewers.choregraphy.mocks.fighter"
|
||||||
|
|
||||||
|
local ennutils = require "game.utils.ennemies"
|
||||||
|
|
||||||
function ChoregraphyViewer:new()
|
function ChoregraphyViewer:new()
|
||||||
ChoregraphyViewer.super.new(self)
|
ChoregraphyViewer.super.new(self)
|
||||||
|
@ -28,6 +29,10 @@ function ChoregraphyViewer:buildMenu()
|
||||||
end
|
end
|
||||||
|
|
||||||
function ChoregraphyViewer:buildCharacterMenu()
|
function ChoregraphyViewer:buildCharacterMenu()
|
||||||
|
for i,category in ipairs(ennutils.listCategories()) do
|
||||||
|
self:buildEnnemyListMenu(category)
|
||||||
|
end
|
||||||
|
|
||||||
self:addSubMenu("characters", "MainMenu", "Rivals")
|
self:addSubMenu("characters", "MainMenu", "Rivals")
|
||||||
for k, character in pairs(game.characters.list) do
|
for k, character in pairs(game.characters.list) do
|
||||||
self:addSubMenu(k, "characters", character.fullname)
|
self:addSubMenu(k, "characters", character.fullname)
|
||||||
|
@ -38,6 +43,16 @@ function ChoregraphyViewer:buildCharacterMenu()
|
||||||
menu.commons.SubMenuWidget(self, "characters", "MainMenu", "Back")
|
menu.commons.SubMenuWidget(self, "characters", "MainMenu", "Back")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function ChoregraphyViewer:buildEnnemyListMenu(category)
|
||||||
|
self:addSubMenu(category, "MainMenu", category)
|
||||||
|
for i,ennemy in ipairs(ennutils.getEnnemiesFromCategory(category)) do
|
||||||
|
self:addSubMenu(ennemy, category, ennemy)
|
||||||
|
|
||||||
|
menu.commons.SubMenuWidget(self, ennemy, category, "Back")
|
||||||
|
end
|
||||||
|
menu.commons.SubMenuWidget(self, category, "MainMenu", "Back")
|
||||||
|
end
|
||||||
|
|
||||||
function ChoregraphyViewer:buildSkillMenu(charName)
|
function ChoregraphyViewer:buildSkillMenu(charName)
|
||||||
local skillList = require("datas.gamedata.characters." .. charName .. ".skills")
|
local skillList = require("datas.gamedata.characters." .. charName .. ".skills")
|
||||||
local skillTreated = {}
|
local skillTreated = {}
|
||||||
|
|
Loading…
Reference in a new issue