feat: add a fast frame system for characterset

This commit is contained in:
Kazhnuz 2021-04-10 11:59:32 +02:00
parent 7b5ec06509
commit 582008da7d

View file

@ -6,6 +6,7 @@ local directionList = {"down", "right", "up", "left"}
local CHARWIDTH = 38 local CHARWIDTH = 38
local CHARHEIGHT = 48 local CHARHEIGHT = 48
local FAST_BOOST = 2.5
function Charset:new(scene) function Charset:new(scene)
self.char = {} self.char = {}
@ -18,11 +19,13 @@ function Charset:new(scene)
end end
end end
self.currentFrame = 0 self.currentFrame = 0
self.fastFrame = 0
end end
function Charset:update(dt) function Charset:update(dt)
if (core.screen:isActive()) then if (core.screen:isActive()) then
self.currentFrame = ((self.currentFrame + (dt*5)) % 4) self.currentFrame = ((self.currentFrame + (dt*5)) % 4)
self.fastFrame = ((self.fastFrame + (dt*5*FAST_BOOST)) % 4)
end end
end end
@ -54,10 +57,14 @@ function Charset:addTexture(charsetName)
self.list[charsetName] = love.graphics.newImage(folder .. charsetName .. ".png") self.list[charsetName] = love.graphics.newImage(folder .. charsetName .. ".png")
end end
function Charset:getRunningFrame(charID, direction) function Charset:getRunningFrame(charID, direction, isFast)
local frame = self.currentFrame
if (isFast == true) then
frame = self.fastFrame
end
local char = self.char[charID] local char = self.char[charID]
local animatedDirection = char[direction] local animatedDirection = char[direction]
local fakeFrame = math.min(math.floor(self.currentFrame) + 1, 4) local fakeFrame = math.min(math.floor(frame) + 1, 4)
local trueFrame = animation[fakeFrame] local trueFrame = animation[fakeFrame]
return animatedDirection[trueFrame] return animatedDirection[trueFrame]
end end
@ -68,9 +75,9 @@ function Charset:getStandingFrame(charID, direction)
return animatedDirection[2] return animatedDirection[2]
end end
function Charset:draw(charsetName, charID, direction, x, y) function Charset:draw(charsetName, charID, direction, x, y, isFast)
local drawable = self:getTexture(charsetName) local drawable = self:getTexture(charsetName)
local quad = self:getRunningFrame(charID, direction) local quad = self:getRunningFrame(charID, direction, isFast)
love.graphics.draw(drawable, quad, math.floor(x), math.floor(y), 0, 1, 1, 11, 32) love.graphics.draw(drawable, quad, math.floor(x), math.floor(y), 0, 1, 1, 11, 32)
end end
@ -80,8 +87,12 @@ function Charset:drawStanding(charsetName, charID, direction, x, y)
love.graphics.draw(drawable, quad, math.floor(x), math.floor(y), 0, 1, 1, 11, 32) love.graphics.draw(drawable, quad, math.floor(x), math.floor(y), 0, 1, 1, 11, 32)
end end
function Charset:drawTurning(charsetName, charID, x, y) function Charset:drawTurning(charsetName, charID, x, y, isFast)
local dir = math.min(math.floor(self.currentFrame) + 1, 4) local frame = self.currentFrame
if (isFast == true) then
frame = self.fastFrame
end
local dir = math.min(math.floor(frame) + 1, 4)
return self:drawStanding(charsetName, charID, directionList[dir], x, y) return self:drawStanding(charsetName, charID, directionList[dir], x, y)
end end