feat: add a way to test Shadow Shot style maps
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4 changed files with 64 additions and 1 deletions
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@ -47,7 +47,8 @@ end
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function DebugMenu:buildOtherMenu()
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self:addSubMenu("other", "BaseMenu", "Other gameplay")
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menu.commons.SceneWidget(self, "other", scenes.test, "Minigame Engine")
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menu.commons.SceneWidget(self, "other", scenes.test, "Sonic Battle Maps")
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menu.commons.SceneWidget(self, "other", scenes.test2, "Shadow Shot Maps")
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menu.commons.SubMenuWidget(self, "other", "BaseMenu", "Back")
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end
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@ -1,5 +1,6 @@
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return {
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test = require "scenes.test_scene",
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test2 = require "scenes.test_scene2",
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title = require "scenes.titlescreen",
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cbs = require "scenes.battlesystem",
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debug = require "scenes.debug",
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17
sonic-radiance.love/scenes/test_scene2/assets.lua
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sonic-radiance.love/scenes/test_scene2/assets.lua
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@ -0,0 +1,17 @@
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return {
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["textures"] = {
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{"shadow", "assets/sprites/shadow.png"}
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},
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["sprites"] = {
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{"sonic", "datas/gamedata/characters/sonic/sprites"},
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{"ring", "assets/sprites/items/ring"}
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},
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["imagefonts"] = {
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--{"medium", "assets/fonts/medium"}
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},
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["sfx"] = {
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--{"navigate", "assets/sfx/menu_move.mp3"},
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--{"confirm", "assets/sfx/menu_confirm.mp3"},
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--{"cancel", "assets/sfx/menu_error.mp3"},
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}
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}
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44
sonic-radiance.love/scenes/test_scene2/init.lua
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44
sonic-radiance.love/scenes/test_scene2/init.lua
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@ -0,0 +1,44 @@
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-- scenes/moveplayer3D :: a basic player movement example in fake3D
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local Scene = require "core.modules.scenes"
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local MovePlayer = Scene:extend()
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local World = require "game.modules.world"
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function MovePlayer:new(playerNumber, cameraMode)
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local playerNumber = playerNumber or 1
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local cameraMode = cameraMode or "split"
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MovePlayer.super.new(self)
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self.assets:batchImport("scenes.test_scene.assets")
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World(self, "shoot", "forest")
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self.world:setPlayerNumber(playerNumber)
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self.world.cameras:setMode(cameraMode)
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self.world:loadMap()
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end
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return MovePlayer
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