feat: add variables, flags and destroyed gizmoz
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1 changed files with 10 additions and 0 deletions
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@ -44,12 +44,19 @@ function Game:new()
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self.skills = Skills(self)
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self.skills = Skills(self)
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self.loot = Loot(self)
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self.loot = Loot(self)
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self.flags = {}
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self.destroyedGizmo = {}
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self.variables = {}
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self.version = "0.0.0"
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self.version = "0.0.0"
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end
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end
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function Game:setData(data)
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function Game:setData(data)
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local data = data
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local data = data
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self.gametime = data.gametime
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self.gametime = data.gametime
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self.destroyedGizmo = data.destroyedGizmo
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self.variables = data.variables
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self.flags = data.flags
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self.characters:setData(data.characters)
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self.characters:setData(data.characters)
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end
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end
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@ -57,6 +64,9 @@ function Game:getData()
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local data = {}
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local data = {}
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data.gametime = self.gametime
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data.gametime = self.gametime
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data.characters = self.characters:getData()
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data.characters = self.characters:getData()
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data.flags = self.flags
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data.destroyedGizmo = self.destroyedGizmo
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data.variables = self.variables
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return data
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return data
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end
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end
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