fix: fix cursor transitions
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2 changed files with 2 additions and 0 deletions
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@ -65,6 +65,7 @@ function ItemsScreen:setMenu(widgetId)
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self.scene.menusystem:switchMenu("menu")
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self.scene.menusystem:switchMenu("menu")
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self.scene.menusystem.menus["menu"].isLocked = true
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self.scene.menusystem.menus["menu"].isLocked = true
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self.scene.menusystem.menus["menu"].widget.selected = math.max(1, self.widgetIndex)
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self.scene.menusystem.menus["menu"].widget.selected = math.max(1, self.widgetIndex)
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self.scene.menusystem.menus["menu"].cursorTransition = math.max(0, self.widgetIndex - 1)
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end
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end
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function ItemsScreen:setUseMenu(item, widgetId)
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function ItemsScreen:setUseMenu(item, widgetId)
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@ -49,6 +49,7 @@ function PauseScreen:setMenu()
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self.scene.menusystem.menus["main"].isVisible = true
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self.scene.menusystem.menus["main"].isVisible = true
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if (self.widgetSelected ~= nil) then
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if (self.widgetSelected ~= nil) then
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self.scene.menusystem.menus[self.menuSelected].widget.selected = self.widgetSelected
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self.scene.menusystem.menus[self.menuSelected].widget.selected = self.widgetSelected
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self.scene.menusystem.menus[self.menuSelected].cursorTransition = self.widgetSelected - 1
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end
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end
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end
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end
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